English Someone need create a MOBA

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30.01.16 08:14:01 pm
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Jedediastwo
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Someone need create a MOBA script to cs2d, like league of legends / dota / heroes of newerth..
30.01.16 08:40:47 pm
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Mora_rus
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If someone need - they create it.

If you need it - you create it, or made a team to work together.
30.01.16 08:58:24 pm
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apex2d
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if I pay how much it will cost?
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30.01.16 09:08:57 pm
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Mami Tomoe
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RPG anyone? no? ok
30.01.16 09:15:32 pm
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rokeliuxas
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i remember when 3 years ago i tried to make esf mod dragon ball im bad at scripting but i still managed to make 3 characters and even make then turn into ssj ssj2 eith hair ofc and face original my point is you should try to do it by your self i did i never even made a thread about it because i didnt want to fail like others creates post but after some time stops working on what they promised lol and yes i never finished that mod pc had virus so formatted
30.01.16 10:36:37 pm
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Yates
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Worst idea ever.
31.01.16 03:19:39 am
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Talented Doge
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Why can't you just go play DOTA?
Talented Doge
31.01.16 05:56:53 pm
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Pseudon
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@user _Yank: Exactly... when I tried making the map, alone, it would load as slow, or even slower, than actual MOBAs ._. .
edited 1×, last 31.01.16 09:33:57 pm
*Empty*
31.01.16 05:58:51 pm
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Aether
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Nope.
Instead, the good old CS 1.6 Warcraft 3 script could work, the servers that ran it were fun and I'm sure it would be fun in CS2D as well if done well.

MOBAs tho? Please no, there's enough MOBAs out there, CS2D doesn't need to be crossovered with everything.
31.01.16 06:47:05 pm
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_Yank
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I also though about creating an Wareft script but ain't got time for that.
01.02.16 11:29:17 am
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EngiN33R
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We tried, it was too resource-intensive and awkward. I do think about it every now and then, but there's no easy way to adapt MOBA gameplay to CS2D since they're just so radically different.
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01.02.16 01:28:07 pm
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Pagyra
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I do not think so, I agree that if approached by usual way it is definitely not easy, but there are options how it can be done with help of a rather original approach. If you would be interested - I can explain how to do it.
edited 2×, last 01.02.16 08:38:45 pm
01.02.16 03:31:12 pm
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Yates
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user Pagyra has written:
I can not explain how to do it.

Alrighty then.
01.02.16 08:32:22 pm
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Pagyra
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Well let's look at this in details:

Firstly, originally, we have 32 slots for players

We have 4 towers on 3 directions for each team = 12 * 2 = 24 tower which can be done as script (file cs2d Starkkz's Turret Pack (15))

Directly in game involving 10 real players, 5 for each team

So total we have 22 player slots still available, but MOBA (in this post I'll try to stick to facilitated conditions of DOTA) requires creation of "creeps". In typical wave we have 2 type of creeps (in a simplified form - 2 melee-range and 1 long-range creep)
So if we using bots we can have 22/3 = 7 packs and 1 creep

For creeps spawns in forest we can use combined version of standard and virtual NPC which can be done with script file cs2d Starkkz's NPC Pack (46)

It is required to remove default "immediately firing" weapons and snowballs would be useful as most convenient for players weapons.
...


I have another ideas - but I'm not sure that anyone would want to do MOBA in this way.
01.02.16 09:19:00 pm
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Aether
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Of course it's possible, anything is possible. However, I don't think recreating DotA in CS2D would be worth the time and effort put into it. Even as a perfect replica, it still wouldn't feel like an actual MOBA. Creeps being bots, I can already see creeps wandering about everywhere they're not supposed to be. Give them some waypoints, they'd still behave like children on crack. And another problem is the fact that people could leave and join on the whim, it wouldn't be immersive and people wouldn't even take it seriously.

The closest you can get to a MOBA in Counter Strike, while still making sense, is replicating the Warcraft 3 script from the olden days of 1.6. Just a few more "unique" classes and it almost feels like a MOBA and FPS hybrid.
03.02.16 01:19:18 am
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Masea
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Made it;
https://www.youtube.com/watch?v=oxHhf5P88q8

And ye, user Yates, actually right.
Don't try to make MOBA mode for this game, nobody won't play this with much of lag.
Create your UI easy and fast: UI Framework | Go deeper into the darkness and test your bravery: file cs2d Outlast II Modification (28)
03.02.16 12:02:58 pm
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Pagyra
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Everything depends on code optimization - including lags.
03.02.16 12:41:56 pm
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Aether
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Talking from experience there, Pag?
03.02.16 01:03:50 pm
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Yates
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Code optimization won't help when the core code isn't optimized. Especially when image rendering is involved.
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