English Targets not appearing for other players

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Jela331
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So, this has been bugging me lately as many map testers have reported this.

During the boss fight, a set of red targets will appear indicating where the grenades will land. Those targets are of course env_sprites triggered by trigger_delay.
The thing is, you can see all the targets if you're the server host, but everyone else can only see half of them. I decided to test it out and this is how it looks like:

IMG:http://www.mediafire.com/convkey/d4f8/4vlqetcgtqndfdgzg.jpg


The set of targets is activated by one trigger_delay, so it baffles me how it could only activate half of them. Is this my fault or CS2D's fault?

Edit: As soon as I made a thread, it hit me that I placed the env_sprites outside the map area. You can close this thread, I feel so stupid now.
05.02.16 10:48:44 pm
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zAzz
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Yes DC should fix this.
Same thing happened to me when using script with trigger_if, and map lua online.

Trigger_if worked good in my host, but when it got hosted online by other person alot of shit started to appear randomly and bug.

And my jail map has some bugs with the script too.. idk why it's 100% well done.
IMG:http://steamsignature.com/status/english//76561198080739294.png
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q miras capo
05.02.16 10:52:25 pm
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Jela331
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Well, it was partially my fault too. I did place the sprites outside the map area.
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