Counter-Strike 2D 1.0.0.2
176 replies I literally just knew about the ALT+TAB feature in windows 7 from this thread, all these years i had to use the windows key ._.
it works fine for me btw
it works fine for me btw

Well the launcher wont work properly (I can only get up to 800x600) and no one answered my question yet so I took my time to create my own launcher using Batch.
It's pretty simple and has many features like saving but its only for resolutions (no OpenGL and stuff support)
Here's the code:
Save this inside a file named: CS2D Custom Resolution.bat
Place it in your CS2D folder.
Moderators can feel free to ask me what each thing does in case of "OMG VIRUS AAA" or "BAN AAAA".
Didn't knew where to post
Just to point out:
Launcher max resolution for me: 800x600
Batch max resolution for me: 1024x768
It's pretty simple and has many features like saving but its only for resolutions (no OpenGL and stuff support)
Here's the code:
Save this inside a file named: CS2D Custom Resolution.bat
Place it in your CS2D folder.
Moderators can feel free to ask me what each thing does in case of "OMG VIRUS AAA" or "BAN AAAA".
Didn't knew where to post

Just to point out:
Launcher max resolution for me: 800x600
Batch max resolution for me: 1024x768
I updated the code and it now supports these:




What it doesn't support:




I'll try to add the things that are missing soon, in the meanwhile... Enjoy!
It's hard being the best girl in the whole entire world
Why my Radar Option is empty? please help me!
And i don't have a Radar if i join a Server or in my own Server.
Screenshot:

And i don't have a Radar if i join a Server or in my own Server.
Screenshot:
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francis007: Update your language files (redownload cs2d to find them in cs2d/sys/language/english.txt)

It's hard being the best girl in the whole entire world

Yes and there is solution. Use OpenGL settings.

That isn't a solution. When I use "OpenGL settings" my fps drops dramatically after every round for some unknown reason.
Screenshots below:
In the screenshots above, you notice that my FPS goes from 50 right down to 24. However I get a different result every time the round ends, the round after this one dropped right down to 3 FPS, my team had already left base, by the time I spawned in.


UPD: That's a weirder problem that I thought. It turns out I had both, pointer.png and pointer.bmp whereas .bmp is the correct one from CS2D and .png is a single custom pointer from somewhere. The real issue is that the .png pointer is only 24x24 in size (as opposed to the original 46x46) but the error message doesn't state that.

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VADemon: Damn. You are right... this can actually be a big problem. The worst thing is that servers could actually "overwrite" standard files this way by creating files with the same name in the same location but with a png extension (which has a higher priority than bmp).
I'll change it so all original files will always try to load the file with the original extension first and only fall back to other extensions if the original file is not present.
I'll also add a more detailed error message for the case that an animated multi frame image fails to load due to a bad image size.
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CS2DKc: Unfortunately bad OpenGL performance is a common issue for many users. We are working on a fix. Until then I recommend to either play in window (the new resolution options allow you to make this look nearly like full screen) or to not tab out of the game. Sorry for the trouble
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Mami Tomoe: That's cool! Thanks for your efforts! I'll also work on the original launcher so the list of available resolutions becomes more accurate.



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edited 2×, last 08.05.16 11:01:40 am

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CS2DKc: Unfortunately bad OpenGL performance is a common issue for many users. We are working on a fix. Until then I recommend to either play in window (the new resolution options allow you to make this look nearly like full screen) or to not tab out of the game. Sorry for the trouble 


How long is the fix gonna take? As I play CS:2D in the competitive scene, so playing CS:2D in windowed mode doesn't help my situation at all, regardless of the new resolution options.
In the future, as a developer I'd check these errors before a release. Previous version of the application was fine, we all could've waited.
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CS2DKc: Why don't you release an application and fix all bugs before release? It's simply impossible to release an application bug proof.
It's not likely for a person who is creating an application to test if for example switching windows still works - simply because the expectation of it is to work as it always has.
It sucks that there are so many bugs, and hey, I bet DC finds it just as annoying as everyone else if not more.

It's not likely for a person who is creating an application to test if for example switching windows still works - simply because the expectation of it is to work as it always has.
It sucks that there are so many bugs, and hey, I bet DC finds it just as annoying as everyone else if not more.
edited 1×, last 08.05.16 06:49:13 pm
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Yates: I hope your post gets marked as "flame". That was really rude what you just said to me. Next time you have a problem with me, notify me via PM.
That's disgusting behaviour. Your suppose to be a "Reviewer" for the Unreal Software community you should act more mature.

That's disgusting behaviour. Your suppose to be a "Reviewer" for the Unreal Software community you should act more mature.
You're totally right, I tweaked my post a little. Sometimes I just get fed up reading the same thing over and over. My apologies.
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CS2DKc:
We understand your frustration, but try to understand the situation. This update brought a lot of features, I bet it required a lot of code refactoring, so bugs are to be expected. There are only three developers working on CS2D, so it's not wise to expect them to check every little thing, it would just take too much time.
DC as well as other developers are working hard for a fix, so please be more patient.

We understand your frustration, but try to understand the situation. This update brought a lot of features, I bet it required a lot of code refactoring, so bugs are to be expected. There are only three developers working on CS2D, so it's not wise to expect them to check every little thing, it would just take too much time.

A thousand may fall at your side, ten thousand at your right hand, but it will not come near you. You will only look with your eyes and see the recompense of the wicked. - Psalm 91:7-8 ESV
Looks like more and more people tend to ask repetitively when the current bugs will be polished. Just to sum up in few words what
Infinite Rain mentioned for everyone.
DC and his developers are still working on fixing bugs (including the existing ones) and the date isn't estimated so please do not ask the same thing when it'll be fixed.
Anyone who still asks the same question will get a small temporary ban as a warning just to get you understood that it doesn't make sense to ask the same thing again.

DC and his developers are still working on fixing bugs (including the existing ones) and the date isn't estimated so please do not ask the same thing when it'll be fixed.
Anyone who still asks the same question will get a small temporary ban as a warning just to get you understood that it doesn't make sense to ask the same thing again.
@
DC:
Why don't you make cs2d open source, assign yourself and the 2 other developers acceptors of commits/patches and create an automatic build environment ? Allow a couple of enthusiasts to test before releasing

Why don't you make cs2d open source, assign yourself and the 2 other developers acceptors of commits/patches and create an automatic build environment ? Allow a couple of enthusiasts to test before releasing
Because I'm pretty sure no one would be able to fix the issue with the minimizing for example. It's actually the problem with the framework itself, if anyone would like to fix it, can try fixing sync problems in official DX9 module. In that part where the issue occurs, the code is actually missing, it's just empty statement when the graphics goes out of sync.
Testing won't help out, I knew these problems all the way I started working on it. I just like the way blitzmax provided it's framework with no features whatsoever... meanwhile their code limits more advanced features.
Testing won't help out, I knew these problems all the way I started working on it. I just like the way blitzmax provided it's framework with no features whatsoever... meanwhile their code limits more advanced features.
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gotya2: The old CS2D version is open source. Not much happened with it. In theory it sounds great but in reality it's not helping much. And it comes at the cost that people can very easily create cheat clients with a lot of nasty built-in hacks.
CS2D is written with a pretty unpopular and limited programming language which even makes it less likely that skilled people would ever touch the code. There are only very few experienced BlitzMax programmers or experienced people who are willing to use BlitzMax (because it's - sorry - crappy and outdated). And you need to have experience to (effectively) work on CS2D's code base because it's a rather big cross-platform multiplayer game. Not exactly what bloody beginners should mess around with...

CS2D is written with a pretty unpopular and limited programming language which even makes it less likely that skilled people would ever touch the code. There are only very few experienced BlitzMax programmers or experienced people who are willing to use BlitzMax (because it's - sorry - crappy and outdated). And you need to have experience to (effectively) work on CS2D's code base because it's a rather big cross-platform multiplayer game. Not exactly what bloody beginners should mess around with...


Is there any way to detect who is using mods? Clientdata mode 4 is a little bit useless because of this. Someone can put in mods folder longer weapons or even hitsounds and no one will be able to detect what is inside. What do you think about removing modding support in next release and return to the old method of modding? It's just a suggestion.
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Hajt:
Good question, I'd like to know the answer to this also. As i do play on the competitive side of CS:2D. Obviously MOSS Anti-Cheat system would pick up on longer weapon skins and what not.

Good question, I'd like to know the answer to this also. As i do play on the competitive side of CS:2D. Obviously MOSS Anti-Cheat system would pick up on longer weapon skins and what not.