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Toll Door
Toll Door
2 replies
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addhook("use","use_button")
function use_button(id,event,data,x,y)
	local money = player(id,"money")
	if (x == 00 and y == 00) or (x == 00 and y == 00) then
		if money>29 then
			parse("trigger 'DoorName' ")
			parse("setmoney "..id.." "..(player(id,"money") - 30))
		end
	end
end
In
(x == 00 and y == 00)replace the
00with the coordinates where the Trigger_Use is.
In
money>29replace the
29with the amount of money you can't pay the toll with.
In
("trigger 'DoorName' ") replace the 'DoorName'with the Dyn_Wall's name.
In
("setmoney "..id.." "..(player(id,"money") - 30)) replace the - 30for the amount of money it is required to open the door.
Casper-: thanks
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