English Craft System for Tibia

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15.07.20 11:00:46 am
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acm
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I have a craft system but it doesn't work as I want, in this system we have items which one is crafting in upgradeList. So in upgradeList table we have item id's like:

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local upgradeList = {
     [300] = {   -- itemid
          {1, 2},  --requirement item id = 1 , amount 2
          {2, 5},  --requirement item id = 2 , amount 5
     },
     [301] = {
          {1, 3},
          {2, 6},
     },
}


If we want to craft itemid 300 we must have the items below:

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{1, 2},  --requirement item id = 1 , amount 2
          {2, 5},  --requirement item id = 2 , amount 5


{1, 2}, --requirement item id = 1 , amount 2
this is working but;

Code:
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{2, 5},  --requirement item id = 2 , amount 5


this line is not working.

Sorry for stealing your time, thank you for reading.


Full Code:

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dofile("sys/lua/unimenu.lua")

local upgradeList = {
     [300] = {
          {1, 2},
          {2, 5},
     },
     [301] = {
          {1, 3},
          {2, 6},
     },
}

function constructMenu(id)
     local m = {
          title = "Craft Menu",
          items = {},
     }
     
     local totalUpgradable = 0
     for k, v in pairs(upgradeList) do
          local available = false
          local reqCount = #v
          local reqString = ""
          local a = ""
          local b = ""
          for _, req in pairs(v) do
               local amount, itm = itemcount(id, req[1])
               if amount >= req[2] then
                    available = true
               end
               reqString = reqString .. ITEMS[req[1]].name .. "x" .. req[2] .. " " 
          end
          
          if not available then
               a = "("
               b = ")"
          end
          
          local item = {
               a .. ITEMS[k].name, reqString .. b,function(id)
                    local done = true
                    for _, t in pairs(upgradeList) do
                         for _, tt in pairs(t) do
                              done = removeitem(id, tt[1], tt[2], true)
                         end
                    end
                    if done then
                         additem(id, k, 1, true)
                    else
                         msg2(id, "You don't have enough items.")
                    end
               end
          }
          table.insert(m.items, item)
     end
     
     unimenu(id, true, m, 1)
end

addhook("say", "b_say")
function b_say(id, txt)
     if txt == "!craft" then
          constructMenu(id)
     end
end
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