custom skins
4 replies



22.04.22 03:35:48 pm
Hello everyone. I want to replace skins for weapons on my server. Can i found .lua script for this? I mean something like when you connect to server, server replace all gfx/weapons. Something like that. And in game, on my server, people have custom skins for weapons?

Check the mods folder, create your own mod using the premade templates and activate the mod through the server's mod menu (on New Game), and start the server.
Once the server starts it will save the configuration so you can either use a dedicated server, or simply copy over the sys and mods folders to your VPS/DS.
Once the server starts it will save the configuration so you can either use a dedicated server, or simply copy over the sys and mods folders to your VPS/DS.
Look at me standing, here on my own again
By the way you have to find a files named:
mods_client.lst
mods_server.lst
and change number to 1 in both files:
Otherwise people who join your server won't see all replaces.
mods_client.lst
mods_server.lst
and change number to 1 in both files:
Code:
1
2
3
4
2
3
4
classic,0
hd-skins,0
S.T.A.L.K.E.R. - The Lost Land,1
stalkerrp,0
hd-skins,0
S.T.A.L.K.E.R. - The Lost Land,1
stalkerrp,0
Otherwise people who join your server won't see all replaces.
What @
Mora said is somewhat inaccurate.
While it's true that if you do what he instructed you to do, you'll achieve your goal, it's not the most efficient way of doing it.
That is because
And of course, only your client will view that mod, since this is the client file.
The
In addition to the above, it's a lot less user friendly to manually edit the configuration files, when you can just do that through the game menus as I had previously stated above.
All in all, I suggest that you stick to my instructions.

While it's true that if you do what he instructed you to do, you'll achieve your goal, it's not the most efficient way of doing it.
That is because
mods_client.lst
won't have any impact on your server, and you shouldn't touch that unless you want to view your mod everywhere.And of course, only your client will view that mod, since this is the client file.
The
mods_server.lst
file will only affect players within the server and for as long as they're within the server, which is the one you should be editing, if you choose his approach.In addition to the above, it's a lot less user friendly to manually edit the configuration files, when you can just do that through the game menus as I had previously stated above.
All in all, I suggest that you stick to my instructions.
Look at me standing, here on my own again
@
Mami Tomoe: you help me so much. Thanks. Your advie more efficient than edit config file directly. Thanks man!





