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English Kidnap Mod

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Poll Poll

You want it sooner without map or later even with map?

Only registered users are allowed to vote
Sooner!
19.40% (39)
With map!
73.13% (147)
NEVER, bother off!!!
7.46% (15)
201 votes cast

old Re: Kidnap Mod

Raven Shadow
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Quote
Gregg has written
The plum trees?
First try was 3 out of 9.
Second try was 6 out of 9.
Third try was 8 out of 9.

I found that a fun mission

Edit:

@MrCowThing:

Try anim8or I'm not sure if it makes .b3d, but it's worth a try.


No, i don't think so, but Blender has a 3rd party b3d pluggin that can be found by searching thier forums.

old Re: Kidnap Mod

Mc Leaf
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Quote
Gregg has written
First try was 3 out of 9.
Second try was 6 out of 9.
Third try was 8 out of 9.

In my case it was nearly the same. Maybe four in the first try, or 5 in the second.

old Re: Kidnap Mod

Raven Shadow
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Quote
MrCowThing has written
I got Blender and the B3d plugin, but I don't know how to install it


Sorry, I don't have either.
you'll have to check the author's site for installation and usage info.

old >> .b3d export! <<

dragoana
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Quote
use fragMOTION to convert or create your models! In the free version all features are avaiable, it only remembers you to register^_^

old Re: Kidnap Mod

AdidasOFC1
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Quote
yes, it can export to blitz3d (b3d) which is the common file type for stranded II

old Re: Kidnap Mod

HudaJan
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Quote
Ok, I'll try it.. It must be better than Milkshape

Btw still asking
HudaJan has written
>6)How many trees did you managed to save in (I think) third guest??

old Re: Kidnap Mod

garfield751
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Quote
I think that the thrid quest should be rewritten.

Instead of the trees be set on fire when you talk to the guy. I think the guy should tell you go to the plum trees and when your x distance away there should be some sort of camara thing like when you first go into the village showing you the trees on fire and the bad natives near them. Then there should be some bottles of water that should spawn inside the fenced area thus forceing you to kill the natives, grab the water, and put the fire out.

just a suggestion

old Re: Kidnap Mod

HudaJan
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Quote
garfield751 has written
the guy should tell you go to the plum trees

go to the plum trees for what? I think the way how is it made now is better...
But ok, maybe there could be some sequence..

old Re: Kidnap Mod

Gregg
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Quote
I know, it wouldn't be like:

"Go to plum tree!"
"why?"
"cause me your boss!"
Unless you had to collect the plums for the natives, and then you saw the fire.

old Re: Kidnap Mod

Don Philippe
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Quote
Hey HudaJan, I don't know whether anybody has mentioned this before, but don't you think it would be a much better idea to include all your objects to the extension mod? Honestly I don't think that anyone is continuing playing this mod after finishing your campaign, even so you got some great new stuff. I think most of the Stranded gamers prefer to have all this new stuff in one specific mod rather than divide it into separate ones.

I beg you to let them include the objects, units and items in the Extension Mod, at least some of them

old Re: Kidnap Mod

MrCowThing
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Quote
I'm pretty sure the people working on s2ext mod are trying to get all other stranded addition mods to contribute.
I know I'll be making things for it, once they have an english version and maybe a english forum for discussions.

old Re: Kidnap Mod

HudaJan
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Quote
philipp272 has written
Hey HudaJan, I don't know whether anybody has mentioned this before, but don't you think it would be a much better idea to include all your objects to the extension mod? Honestly I don't think that anyone is continuing playing this mod after finishing your campaign, even so you got some great new stuff. I think most of the Stranded gamers prefer to have all this new stuff in one specific mod rather than divide it into separate ones.

I beg you to let them include the objects, units and items in the Extension Mod, at least some of them

I already made a deal with Mc Leaf and he will take some of my new stuff

Admin/mod comment

fixed the wrong poster stuff. be careful when giving other people links which contain a session id or when opening a link from someone else which has a session id in it. delete the id in the link before opening it /DC

old Re: Kidnap Mod

chrisseren
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Quote
I got a problem...

Spoiler >


What do i do?

old Re: Kidnap Mod

Gregg
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Spoiler >
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