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You want it sooner without map or later even with map?
Only registered users are allowed to vote
Sooner! | 19.40% (39) | |
With map! | 73.13% (147) | |
NEVER, bother off!!! | 7.46% (15) |
201 votes cast
Guest
Edit: Added Flying carpet and Medicine flask
5 and last missionfinished!!
Work left:
Few submissions,
Few missions for bamboo village
adding trees, rocks, animals etc...
General grammer correction
general debug
Final battle
EDIT: Squirrel added
edited 4×, last 03.04.08 05:50:02 pm
Video with that little creature. Not good because of Youtube horrible quallity....
I mean ehuh, yes quite a nice manly piece of work there. Well done

Can you tame him with nuts? And then he could fetch food. Yummy. Or you could have a roast squirrel sandwich!

Gregg has written
Aww, a cute little squirel. Awww...
I mean ehuh, yes quite a nice manly piece of work there. Well done
Can you tame him with nuts? And then he could fetch food. Yummy. Or you could have a roast squirrel sandwich!
I mean ehuh, yes quite a nice manly piece of work there. Well done

Can you tame him with nuts? And then he could fetch food. Yummy. Or you could have a roast squirrel sandwich!

Thanks

No you can't tame it. it's always escaping you

And about the sendwich, of course you can kill it and fry it

What program do you use for animation?
I've got a suggestion: An oak tree that creates those squirrels. And does the squirrel already have an idle animation? Some nibbling and looking around would make it more interesting.
And if you would come up with a great idea how the player could benefit from taming squirrels: the... *looking up the word*... acorns of it could then serve as the conditioning feed.
EwokChieftain has written
The squirrel is really adorable.
I've got a suggestion: An oak tree that creates those squirrels. And does the squirrel already have an idle animation? Some nibbling and looking around would make it more interesting.
And if you would come up with a great idea how the player could benefit from taming squirrels: the... *looking up the word*... acorns of it could then serve as the conditioning feed.
I've got a suggestion: An oak tree that creates those squirrels. And does the squirrel already have an idle animation? Some nibbling and looking around would make it more interesting.
And if you would come up with a great idea how the player could benefit from taming squirrels: the... *looking up the word*... acorns of it could then serve as the conditioning feed.
About the tree.. no problem.. Actually.. I can use some going model of tree and make only acorns.. And animation is done. It's exactly what have you said: nibbling and looking around. It's not showed on the video..
But as you know it would be problem to make acorn to be food only for squirrels... I can't make new behaviour.. Can you give a hint

MrCowThing has written
haha, looks cool.
What program do you use for animation?
What program do you use for animation?
Milkshape 3D. I really hate it, but it's the only one what i know is able to animate b3d...
HudaJan has written
About the tree.. no problem.. Actually.. I can use some going model of tree and make only acorns.. And animation is done. It's exactly what have you said: nibbling and looking around. It's not showed on the video..
But as you know it would be problem to make acorn to be food only for squirrels... I can't make new behaviour.. Can you give a hint
?
But as you know it would be problem to make acorn to be food only for squirrels... I can't make new behaviour.. Can you give a hint

You'll just need to add some code to the acorn I think. Look at the code for meat, and bananas.
MrCowThing has written
You'll just need to add some code to the acorn I think. Look at the code for meat, and bananas.
Yes, I did.. Unfortunatly, it is about the behaviours...

Flying Lizard has written
Actually I don't think you need something like the plague behaviour. The monkeys don't eat the bananase lying around, too 

I know, I'd like acorns to be "eat signals" only for squirrels... But I don't know how...
And I didn't speak about "plague" behaviour..

Did you have a look at how DC solved it? If you've already tryed, post your script here.
Flying Lizard has written
oh you mean feeding them like the raptor and the monkeys?
Did you have a look at how DC solved it? If you've already tryed, post your script here.
Did you have a look at how DC solved it? If you've already tryed, post your script here.
I didn't try it, cause I know I can't do my own behaviours.. But I'd do it like that:
Assign monkey bahaviour to the squirrel and to acorn script ai_signal.. And as a behaviour-monkey... It would cause that monkey will eat acorn and squirrels will eat bananas, but I can't see another way... Or is there some?





Flying Lizard has written
How about jsut posting the script so we can help you? 

ok, but..I copied it from banana and changed something...
### Acorn
id=136
name=Acorn
group=food
icon=gfx\acorn.bmp
model=gfx\acorn.b3d
mat=wood
behaviour=throw
weight=1
damage=0
speed=15
drag=1.8
scale=0.15
info=acorn. Hmm.. I'm not going to eat this, but maybe somebody is...
script=start
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on:drop { 		ai_typesignal "eat",19,300; 	} 	on:drop { 		ai_behavioursignal "eat","monkey",300; 	} 	on:ai_eat { 		local $eater,$var,$b; 		$eater=ai_eater(); 		if (type("unit",$eater)==19){ 			$var=getlocal("unit",$eater,"tameness"); 			$var+=2; 			setlocal "unit",$eater,"tameness",$var; 			$a=getlocal("unit",$eater,"acorns"); 			$a++; 			setlocal "unit",$eater,"acorns",$a; 			if (($var>6)&& (gotstate("unit",$eater,"tame")==0)){ 				addstate "unit",$eater,"tame"; 				corona getx("unit",$eater),getz("unit",$eater),20,255,70,100; 				speech "positive"; 				msg "I tamed it!",4; 			} 		} 	}
But asI said.. It worked with monkey... Problem is probably in the unit.... The unid doesn't want to get tamned...
Re: Kidnap Mod
Guest HudaJan has written
### Acorn
id=136
name=Acorn
group=food
icon=gfx\acorn.bmp
model=gfx\acorn.b3d
mat=wood
behaviour=throw
weight=1
damage=0
speed=15
drag=1.8
scale=0.15
info=acorn. Hmm.. I'm not going to eat this, but maybe somebody is...
script=start
script=end
But asI said.. It worked with monkey... Problem is probably in the unit.... The unid doesn't want to get tamned...
id=136
name=Acorn
group=food
icon=gfx\acorn.bmp
model=gfx\acorn.b3d
mat=wood
behaviour=throw
weight=1
damage=0
speed=15
drag=1.8
scale=0.15
info=acorn. Hmm.. I'm not going to eat this, but maybe somebody is...
script=start
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on:drop { 		ai_typesignal "eat",[b]19[/b],300; 	} 	on:drop { 		ai_behavioursignal "eat","monkey",300; 	} 	on:ai_eat { 		local $eater,$var,$b; 		$eater=ai_eater(); 		if (type("unit",$eater)==[b]19[/b]){ 			$var=getlocal("unit",$eater,"tameness"); 			$var+=2; 			setlocal "unit",$eater,"tameness",$var; 			$a=getlocal("unit",$eater,"acorns"); 			$a++; 			setlocal "unit",$eater,"acorns",$a; 			if (($var>6)&& (gotstate("unit",$eater,"tame")==0)){ 				addstate "unit",$eater,"tame"; 				corona getx("unit",$eater),getz("unit",$eater),20,255,70,100; 				speech "positive"; 				msg "I tamed it!",4; 			} 		} 	}
But asI said.. It worked with monkey... Problem is probably in the unit.... The unid doesn't want to get tamned...
Did you replaced the bolded Type-IDs...?

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### Acorn [b]id=136[/b] name=Acorn
But I'm not sure... (can't test it now...)
Re: Kidnap Mod
Guest Mc Leaf has written
Did you replaced the bolded Type-IDs with the right type-id of your creature...?
HudaJan has written
### Acorn
id=136
name=Acorn
group=food
icon=gfx\acorn.bmp
model=gfx\acorn.b3d
mat=wood
behaviour=throw
weight=1
damage=0
speed=15
drag=1.8
scale=0.15
info=acorn. Hmm.. I'm not going to eat this, but maybe somebody is...
script=start
script=end
But asI said.. It worked with monkey... Problem is probably in the unit.... The unid doesn't want to get tamned...
id=136
name=Acorn
group=food
icon=gfx\acorn.bmp
model=gfx\acorn.b3d
mat=wood
behaviour=throw
weight=1
damage=0
speed=15
drag=1.8
scale=0.15
info=acorn. Hmm.. I'm not going to eat this, but maybe somebody is...
script=start
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on:drop { 		ai_typesignal "eat",[b]19[/b],300; 	} 	on:drop { 		ai_behavioursignal "eat","monkey",300; 	} 	on:ai_eat { 		local $eater,$var,$b; 		$eater=ai_eater(); 		if (type("unit",$eater)==[b]19[/b]){ 			$var=getlocal("unit",$eater,"tameness"); 			$var+=2; 			setlocal "unit",$eater,"tameness",$var; 			$a=getlocal("unit",$eater,"acorns"); 			$a++; 			setlocal "unit",$eater,"acorns",$a; 			if (($var>6)&& (gotstate("unit",$eater,"tame")==0)){ 				addstate "unit",$eater,"tame"; 				corona getx("unit",$eater),getz("unit",$eater),20,255,70,100; 				speech "positive"; 				msg "I tamed it!",4; 			} 		} 	}
But asI said.. It worked with monkey... Problem is probably in the unit.... The unid doesn't want to get tamned...
Did you replaced the bolded Type-IDs with the right type-id of your creature...?