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Englisch Questions about modeling

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alt Questions about modeling

HudaJan
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Use this thread to ask all the question about modeling and graphics:
Which programmes to choice,
how about animation,
how to add my models to game
etc.

My first question: How is made the rain? Is that just planes "falling" down with texture of rain or what?

alt Re: Questions about modeling

MrCowThing
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I think that the rain and snow are just sprites falling.
But I'm not sure.

Also what model formats are supported in stranded? Because I can't save, or open .b3d models.

alt Re: Questions about modeling

HudaJan
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Supported are .b3d and .3ds, however you can;t make animations with .3ds. If there are some others, I don't know about it...
And you can save even load .3ds in DeleD Lite. It's not so bad editor. It's for free.

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Mc Leaf
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HudaJan hat geschrieben
My first question: How is made the rain? Is that just planes "falling" down with texture of rain or what?

Look in the folder "mods\Stranded II\sys\gfx" for the files "rain_a.bmp" and "snow_a.bmp" to answer your question.

alt Re: Questions about modeling

HudaJan
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Mc Leaf hat geschrieben
Look in the folder "mods\Stranded II\sys\gfx" for the files "rain_a.bmp" and "snow_a.bmp" to answer your question.

Yes, that's exactly why I'm asking... These files are used as a texture for planes falling down or how is it made?

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Flying Lizard
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well, the rain for example is hardcoded in S2, but you could use the sprite infos. Sadly, they're not falling, but you could arrange something with some setpos scripts.

alt help with XSI 6 Mod Tool

Gast

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i have made a model of a Mortar and Pestle for making potions and i cant save it to the gfx file can some one help me

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MrCowThing
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new moder hat geschrieben
i have made a model of a Mortar and Pestle for making potions and i cant save it to the gfx file can some one help me

Just move it to the folder?

alt Re: Questions about modeling

Gast

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MrCowThing hat geschrieben
new moder hat geschrieben
i have made a model of a Mortar and Pestle for making potions and i cant save it to the gfx file can some one help me

Just move it to the folder?


i did move it but its saying that the model is the rong for mat is there some tools to convert .exp to .b3d?

### mixing bowl
id=161
name=mixing bowl
group=tool
icon=gfx\Mortar_and_Pestle.jpeg
model=gfx\mixing bowl.exp
scale=0.6
behaviour=hammer
mat=stone
weight=1000
info=i can use this to make poshions
healthchange=0

alt Re: Questions about modeling

DC
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no. use a converter for 3d models to convert your models to a format which is supported or use good modelling software which can im- and export these formats.

alt Re: Questions about modeling

Gast

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I have a question - what do I need to do to attach a texture to a model? I'm using Sketchup, then using Deep Exploration to convert to .3ds, then using BiTurn to convert to .b3d (a little complicated, but I'm terrible with other modeling software, so I'm happy to do whatever it takes to be able to use Sketchup). I thought I had it right, but the object shows up all in white in-game.

alt Re: Questions about modeling

MrCowThing
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Not sure because thats a lot to do just for a model. There might be an option somewhere that asks where the texture is located, set it to the gfx folder and put the texture in there.

Or use Deled here
It's a good free 3D modeler and can import and export .b3d Also when exporting it will ask you where the texture file will be so it's very easy It's what I use.
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