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Englisch Massive Mod

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alt Re: Massive Mod

garfield751
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I've got a question why do you recolor and reuse the icons for most of the items you've made?

oh and guest how good of a connection do you have? cus if you have a decent connection (DSL+) one i could give you my copy of the masive mod unzipped and everything.

alt Re: Massive Mod

SLITHERS
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WTF! Can someone help me please? I can't download the mod cuz it can't find the source or maker or something. And I'm using the windrar thing but I dunno how to use it let alone know what it is.
1× editiert, zuletzt 14.07.08 23:07:34

alt Re: Massive Mod

Builder2-0
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garfield751 hat geschrieben
I've got a question why do you recolor and reuse the icons for most of the items you've made?

oh and guest how good of a connection do you have? cus if you have a decent connection (DSL+) one i could give you my copy of the masive mod unzipped and everything.

Because;
1. I don't have time to make unique icons for everything
2. I suck at making icons
3. Same thing for models

Also, slithers, once again, I don't know how to help you. And the "Gone Fishin'" bug is accidental, it's because I forgot to change it to what it should be. Oops.

-Builder

alt Re: Massive Mod

garfield751
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@slithers and/or guest(s)

Right now as im typing I'm uploading a zipped folder (much easier to use for the computer impaired) with stranded 2 the game with the mod and a picture that will explain how to unzip the folder because pictures are worth a thousand words... and I don't have the patience to type that many.

Edit: its uploaded and ill probly take a while to dowload and in my haste i did the wrong mod but its corrected now.
http://www.megaupload.com/?d=41V94R5P
1× editiert, zuletzt 14.07.08 22:11:48

alt Re: Massive Mod

Gast

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the mode is great!
but I'v some problem - when i try to use knife and clue i get "memory access violation" error
is it any way to fix it?

alt Re: Massive Mod

Builder2-0
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Lomion hat geschrieben
the mode is great!
but I'v some problem - when i try to use knife and clue i get "memory access violation" error
is it any way to fix it?

"use knife and clue"?
Use knife, and *what*? I could probably fix this in a few seconds if I knew what you were trying to use it with.

-Builder

alt Re: Massive Mod

Tinkerbell
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Builder, a question please ..
Picking up *shells* and using them gives Pearls, Slime, and Clam Meat.

It says I need to "boil" it (the clam meat), but I have checked through the .inf's but cannot find a reference as to how to do this .. (Clam Meat is only referenced in the *items.inf* as an item.)

Was this bit of code still in progress?

PS: If you try to bake "Berry Paste" into bread, it gives a script error. Apparently there is a * ; * missing just after the *fry* command. just thought you would like to know.

alt Re: Massive Mod

Builder2-0
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Tinkerbell:
Thank you for helping me with the berry paste bug, couldn't find that. And the shells is a mistake, that was supposed to be removed.

And I'll check out the knife + clay combinations.

-Builder

alt Re: Massive Mod

Gast

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Builder2-0 hat geschrieben
Tinkerbell:
Thank you for helping me with the berry paste bug, couldn't find that. And the shells is a mistake, that was supposed to be removed.

And I'll check out the knife + clay combinations.

-Builder


sorry for my mistake
of course I mean clay

alt Re: Massive Mod

Tinkerbell
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Builder2-0 hat geschrieben
Tinkerbell:
Thank you for helping me with the berry paste bug, couldn't find that. And the shells is a mistake, that was supposed to be removed.

Glad I could help.

Zitat
And I'll check out the knife + clay combinations.

-Builder


Well I used the Knife + Clay to make ..
1) Unfired Clay Bottle
2) Unfired Clay Pan
3) Unfired Clay Pot
4) Unfired Clay Plate
5) Unfired Clay Bowl

with no problems ..

6) Unfired Clay Juicer needs Stone+Branch+Clay+Hammer

To Guest, (Are you sure you are using the Knife, and not the machete)?

alt Re: Massive Mod

Gast

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yes, I'm sure
error occures exactly when I press "combine" button with knife and clay selected

alt Re: Massive Mod

Tinkerbell
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Lomion hat geschrieben
yes, I'm sure
error occures exactly when I press "combine" button with knife and clay selected


OK, fair enough, but it does not (appear) to be an error in builder's code .. so perhaps your file is corrupt?

May I respectfully suggest ..

1) Run an 'anti-virus" scan on your PC
2) Run an "Adaware" Scan on your PC
3) Try re-installing a fresh copy of the software

(and check how much memory you have)?
Are you using Win98 series, or XP series as an O.S ?

Look, I don't know if this advice will help, but PC's do "funny things" at times, and even a PC Technician will be hard pressed to find the answer.

I am assuming your PC meets the specifications to run this game .. (NO disrespect intended.)

Would anyone else care to comment?
1× editiert, zuletzt 15.07.08 21:53:47

alt Re: Massive Mod

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Tinkerbell:
Consider yourself special than, because I *do* get a memory access violation. I'm working on fixing this.

-Builder

alt Re: Massive Mod

Tinkerbell
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Builder2-0 hat geschrieben
Tinkerbell:
Consider yourself special than, because I *do* get a memory access violation. I'm working on fixing this.

-Builder


Ooooh! Well I don't know why, but maybe I am just lucky then.

Please let me know what you find the *cause* to be (even if you just "Mail Me") ... Please?

btw: I have noted that if you want to make a "healing potion", (Strong Healherb + Rock + Water), it's fine IF you use a Glass Bottle with water, but from an external fresh water-source, you *must* have a *glass bottle (empty)* else it doesn't work. (Clay bottles don't work).

Since there is no (obvious) way yet to make a glass bottle, would I be impertinent to ask .. why not allow a clay bottle to be used? (Just a suggestion.)
2× editiert, zuletzt 15.07.08 23:22:46

alt Re: Massive Mod

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Alright, lots of bug fixes in this one. First I fixed the bug with the Gone Fishin achievement, then I fixed the berry bread bug, next I fixed the bug with clay (by making the needed icons), and I fixed a bug with the player not getting the Skill Up at certain points for the Survivor Skill, then I finished the mm_mountain map (so you can now play that and have fun), and finally I fixed the error with the shells giving clam meat.

Next on my agenda is working on the anvil.
http://skyupload.com/183ILYMRN0YJ/Massive%20Mod.rar

-Builder
1× editiert, zuletzt 16.07.08 08:46:02

alt Re: Massive Mod

DangDoom
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Builder,

I Love your MOD, and was glad to see you started it up again... I'm also glad because you released the new MM on my brothers birthday, so I was able to put the files on a flash drive and give it to him to apply to Stranded II.

Although I've had the bug of not being able to build after making a hammer, I fixed to myself and wanted to know if you already fixed it in your new update (Thank you BTW) on July 15th... It really is a pain to copy the needed lines of script to it after I put in every other update, just so I can construct buildings on a random map.

Also, do recipes unlock themselves in the recipe book AFTER you make them, or are they there after you earn them? Because I'm above max cooking and have NO recipes in my recipe book. Same with the anvil but I already know THAT'S not done yet....
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