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Englisch Door On Cs2d

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alt Door On Cs2d

Haris8
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Hello, how can i make a door with that uhm click thing i walk and presss e then something open whats that name ??? idk how to make door open and close :S plz help

alt Re: Door On Cs2d

lenz-_-
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1.Try making your questions more understandable.
2.You have to make a Trigger_use entity in somewhere, and trigger the door with it, i guess you will understand how to when you know these
3.Search around the forum before you facken post.

alt Cs2d door

Haris8
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omg what what trigger? the name of tiles? like 12?

alt Re: Door On Cs2d

DC
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use two trigger_use and one func_dynwall as door. enter for example "door" in the name-field of func_dynwall and enter "door" in the trigger-field of both trigger_use. place all three entities adjacent in a row and put the func_dynwall in the middle.

alt Re: Door On Cs2d

lenz-_-
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and ps, the name of a tile is not 12, exeptions is if you write it in the name, but i think you mean id 12...it has a big difference between those two...

alt door

Haris8
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nothing.. dont wordy i learn it from dc i know it now

DC: Thank you very mutch
but 1 more quetion i heard from my real friend PLAYER
that if you walk over something thats i know trigger_move but he said if you walk over it then the light go on or something :S is that true? if yes can you learn me how lol

alt Re: Door On Cs2d

DC
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its works exactly the same like trigger_use. just replace the trigger_use in the text I wrote before with trigger_move. than the "door" will open on movement.

alt light

Haris8
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i mean i press or walk over something and in a room comes light like in real life you go in youre room and you put youre light on . lol i cant speak english very well but ok.

alt Re: Door On Cs2d

DC
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open cs_lightswitch in the editor. you can archieve something like this with sprite entities. on lightswitch there are sprites which make the environment darker but you could also use light-sprites which make it bright

alt Re: Door On Cs2d

KimKat
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I've managed to create a time countdown using the triggers, it's awesome. It's based of show/hide just like the cs_lightswitch map it triggers sprites. The map I'm making is called "dom_cyberspace" I'll release it someday. Some random people already has it.

But yea as DC said.

To create a proper door, you need two Trigger_use both must have the same trigger value, and you can put them on each side of the Func_DynWall which you're probably about to add. Create one or more Func_DynWall entities with the exactly the same name of the trigger value of the Trigger_use. Be sure to align the buttons on the Trigger_use to fit, alternatively there is a method to display the buttons using the Env_sprite entity. Make your own custom buttons, and load the image in the Env_sprite.

I always name my entities, just to organize them well. I don't want to mess up the map.

Anyway follow my advice and you'll have your map triggers working, hopefully. I'm not good at explaining things like this, but I hope some will understand.
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