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English It rain in the hut

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old It rain in the hut

Starcom
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Hi,

An user of my forum wrote me about the rain crossing the hut roof and turn off the firecamp that he make inside the hut.

What can you say about this ?

old Re: It rain in the hut

DontKnowToScript
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you could do:(add this line into the flint stone script)
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on:impact {
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addstate impact_class,impact_id,"eternal fire";

old Re: It rain in the hut

Guest

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DontKnowToScript has written
you could do:(add this line into the flint stone script)
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on:impact {
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addstate impact_class,impact_id,"eternal fire";

Sure, but this code turn all fires as eternal. It's not the goal.

DC has written
the player is just not able to construct 100% waterproof buildings

Nice answer DC !!
I think I will answer it to my user too.

Perhaps could it be corrected in a future release ? right ?

old Re: It rain in the hut

A Mad Bro
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you could use triggers

when it starts raining, every campfire in the trigger gets the enternal fire state.
edited 1×, last 18.09.08 09:16:38 pm

old Re: It rain in the hut

jockmo42
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Guenter13 has written
you could use triggers

when it starts raining, every campfire in the trigger gets the enternal fire state.


But to get the effect he wants, you'd have to make sure it is built inside of the hut. Maybe a check to see if it's in an area equal to the circumference of the hut's base in game units.

old Re: It rain in the hut

Flying Lizard
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apparently this is how DC makes sure that the player is in a shelter in the sleep-script anyway (well, actually he counts the hut behaviours in range, but that's nearly the same)
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