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old Re: how to modell?

DontKnowToScript
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it dosent needed to be closed.all the ppl that are requesting for answers to how to model can ask again and again in the same thread instead of making a new one.

old Re: how to modell?

lenz-_-
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top_snille, people gave you the easyest and most practical programs... i think you should anim8or becouse i doubt you will learn 3ds max that easy...And if you look around you will see that there is a manual , in which somethings are explained and you still want a tutorial for the people to find you..duh..

old Re: how to modell?

DontKnowToScript
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@top_snile
when you would get it,you would probably want to model easy things.the hard things are genneraly from cubes,spheres,modifiers and stuff like.also,pm me if you're intrested to model for my mod.

old Re: how to modell?

DontKnowToScript
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yea,i also was noobish (and im still like it)...
i suggest to start from single-shape things like balls (only from sphere),plates (low Y cubes),bolts (taper warp modifiers) and stuff like,and as you learn,you will find out new stuff

old Re: how to modell?

DontKnowToScript
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i dont know too...
its a bit you know a kinda strange for me.i only know you need to create a figure in mod-figure and build it then mode-sequence to animate but dont know how.

old Re: how to modell?

Decretius
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I made a WheelBarrow but it doesnt collide when i use it in game so bad,because it also cant be used,and the model is pretty good for being the first one i made

IMG:https://img525.imageshack.us/img525/6889/carriolaph9.png


EDIT:if someone has any idea on how to fix this write down here
edited 1×, last 08.11.08 08:31:28 pm

old Re: how to modell?

darksol
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i no how to model and i am wondering what is the poly count for stranded 2

old Re: how to modell?

darksol
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the amount of poly is the number of trinagels that make up a 3d model i made a of cabin and for some reason it is not working in my mod
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