i recon it would be better too! but to get the bots to act well eumh.. that'l be hard. also for the skins thing, very easy for ww2 skins but to get them on everyone's pc...
WWII skins are a peace of cake
gfx that maybe will be harder so you will need a pro mapper
Ray gun:Peace of cake
guiload,all you need to do is to replace it's pic in the gfx folder.
nazi armsbands:peace of cake
blood:easy go to config or sv_blood... and change value but the value is only for you
make ppl download this:...?
there, i can help you with this if you want!i want to ChRYSIS hat geschrieben
THE INSANE BITS [Please Help]
Mystery Box with Random Weapons
Perks
Getting people to actually download it
I toyed with this idea for a while, I ended up making a weird hybrid between Cod4 and Cod5.
Thing that got me stuck was how some zombies drop glowing green things that activate insta-kill and stuff. I got a couple to work, but yeah.
mystery box, perks, are easy
I can do that for you
Imma willing to be your partner on releasing this if you're serious about it, as scripter
mystery box, just put an trigger_use in fromt of a sprite that looks like the box. Have a lua trigger hook on the tile with the trigger_use. Then use the math.random function to trigger a random weapon to appear... can you show me the skin? maybe i can help you with skining what? mg42? what is the red thing on it That is just the clip on the side and I am deeply sorry if it does not meet your standards, I personally think it should be horizontally longer.
May I ask?
Have you actually played Nazi Zombies? oh maybe add the teddy bear so the mystery box moves? idk if that is possible, but it would be cool! I can definitely make a teddy bear but it probably wouldn't move the box (I am deeply sorry)
Added rust to the perk vendors and just finished making the mystery box! 1× editiert, zuletzt 01.12.09 06:51:58
heres the gui load thing; i'll make it smaller don't worry:
heres a smaller version:
heres my lua code(attempt):
1
2
if ("..player.." "..id.." "move" "(position xy of pl)"
parse (equipe "..player.." "..id.." math.randome" "weapon type")
i know the code is 100% wrong but the idea is there When I listed the Nazi arm-bands and gui_load I had done them already (think it of a progress report rather than a to-do list), you really didn't have to do it (plus it has to be black and white and when you it shrink it will be unrecognisable) (heres mine)
And the blood growth I mentioned before
With the blood I could probably add curvatures into the shape wich would like lumps of flesh and gore when it turns red (In-Game) I suggest you change the name.
The word Nazi can be offending to some persons. DaveRodec hat geschrieben
I suggest you change the name.
The word Nazi can be offending to some persons.
um, he is basing off a game, also, if they are offended, to bad for them, they need to get over it. lol IMO,
P90 should be PPsH
M3 should be M1897 Trench Gun
Scout should be Garand
AWP should be Kar98k or Lee-Enfield
Mp5 = Thompson
UMP = Grease Gun
MAc10 = MP40 (we can always change mp_wpndmgs)
Flamer = Flamer
Laser = Wunderwaffe?
AK47 = StG44
FAMAS can be FG42
M1911 = Deagle
Walther P38 = P228
Panzerschrek = RPG @ChRYSIS: I have a perfect idea for the bar it should be either the g3sg1 or the sg552. Admin/Mod Kommentar
This was half a year ago. Don't you think it's dead? /TheKilledDeath