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Englisch SMOD:2D - Greater Public Beta Version

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alt Re: SMOD:2D - Greater Public Beta Version

Yorty
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Heres what I know will at least eventually happen, maybe next version.

-Improved Squad System. (I don't know the details.) Squad Leaders?
-One more squad.
-Rebalanced guns.
-Some new killstreak sounds, possibly a little icon in the corner.
-Reduce the requirement for higher up killstreaks.
-Some more skins(?).
-Some maybes, I won't post them.
-This is a guess, but some bug fixes.

And I'm HOPING for a new map. I'd love to see an onslaught one.

alt Re: SMOD:2D - Greater Public Beta Version

Vibhor
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Al_Kazansky hat geschrieben
Do you guys play against that much when you're on..?


I play with less people because more people means more chance of them bieng douchebag

alt Re: SMOD:2D - Greater Public Beta Version

Yamaxanadu
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i joined a Full 24 Player Game

however , almost everybody in the game had Big Guns , and thus were slower then a snail , there were only two people in the game that doesn't have Big Giant Guns

so yep , Vibhors right , Bigger games have more Douches that think that having the biggest gun makes them the best

alt Re: SMOD:2D - Greater Public Beta Version

DoP3
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one thing, how many servers have SMOD and did they all disable map transfer?(coz if they didnt it woudnt be unfair in alloot of stuff...)
1× editiert, zuletzt 09.06.10 19:53:49

alt Re: SMOD:2D - Greater Public Beta Version

DoP3
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Can you pleas tell me what do each bindings do?Because i really need to change them; they are occupying the old keys i used for my own personal bindings.(coz lol, i had a AC130 today and couldn't really use it well...)

Proposition : Is it possible to make the AC 130 explosions a little bigger and stronger?

alt Re: SMOD:2D - Greater Public Beta Version

Trotskygrad
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squad leaders should be relatively easy to implement, as you still give a player (x) and player (y) when spectating, you could enable free spectate and spawn players at various rotations defined by

r*((tan(player(id,x),player(id,y))*360)/2*pi)

where r is the distance from the squad leader you want to spawn on.

Also, please don't make the M2CG as OP as it is in BC2...

alt Re: SMOD:2D - Greater Public Beta Version

Spyware
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Actually, the Squad Leader will probably have a different colored radio to indicate who's in charge, and maybe even the ability to kick people from the Squad.

And no, this is BC2 inspired, not BC2.

@GaS-

bind "space" "sayteam !space"
bind "uparrow" "sayteam !acup"
bind "downarrow" "sayteam !acdown"
bind "leftarrow" "sayteam !acleft"
bind "rightarrow" "sayteam !acright"
bind "del" "sayteam !acupd"
bind "end" "sayteam !acdel"
bind "home" "sayteam !acreset"
bind "h" "sayteam !help"
bind "j" "sayteam !drop1"
bind "k" "sayteam !drop2"
bind "l" "sayteam !camo"
bind "f" "sayteam !coords"
bind "u" "sayteam !squad"
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