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alt FPS limit framerate?

Refresh
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I think there is an FPS limit framerate at CS2D I can't get higher FPS than 50. If there is a command to disable it, then what is it?

alt Re: FPS limit framerate?

DC
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50 (+/- 1-2) is the hard limit and can not be disabled - because you don't need to.

you would not be able to perceive it. no visible changes.

so there would be no advantage. the only change would be that your hardware would have to do more work and it would consume more power...

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Banaan
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25 would technically already be enough for > 99% of all humans. A higher framerate really wouldn't mean a better gaming experience.

And since many monitors don't have a refresh rate of much higher than 50 Hz (which is, in this context, the same as frames per second) it would be entirely useless.

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FlooD
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Banaan hat geschrieben
25 would technically already be enough for > 99% of all humans. A higher framerate really wouldn't mean a better gaming experience.

And since many monitors don't have a refresh rate of much higher than 50 Hz (which is, in this context, the same as frames per second) it would be entirely useless.

25 is definitely not enough...
it's enough for movies and stuff because in movies/videos, you dont control anything. but in-game, it feels VERY different and unsmooth.

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chingyingtiktau
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@banaan
My monitor runs on 60Hz...... so 50fps may create some lagging problem
I would prefer a modifiable of framerate limit from 40 to 60, corresponding to some common renew frequency of monitors available on the market

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FlooD
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i think dc would have to rewrite a lot of stuff to get unlocked fps.

the only benefit of that is that people whose computers don't reach 49/50/51 fps will be able to play with less low fps effects (slow nades, long flashes, etc...)

50fps on a 60hz monitor shouldn't be too bad. of course not as good as 60fps not i think the difference is negligible.

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Lys
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FlooD hat geschrieben
i think dc would have to rewrite a lot of stuff to get unlocked fps.

Nope, that are actually just a few lines where u have to replace 50 by 60, basically.

FlooD hat geschrieben
the only benefit of that is that people whose computers don't reach 49/50/51 fps will be able to play with less low fps effects (slow nades, long flashes, etc...)

Actually thats also wrong, things like this should be coded independent from the framerate, and I think DC did so.

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Time
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Well, a higher framerate would be better for recording wouldn't it? I mean, since most recorders drop the fps a little.

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FlooD
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Lys hat geschrieben
FlooD hat geschrieben
i think dc would have to rewrite a lot of stuff to get unlocked fps.

Nope, that are actually just a few lines where u have to replace 50 by 60, basically.

FlooD hat geschrieben
the only benefit of that is that people whose computers don't reach 49/50/51 fps will be able to play with less low fps effects (slow nades, long flashes, etc...)

Actually thats also wrong, things like this should be coded independent from the framerate, and I think DC did so.


replacing the 50's to 60's won't unlock the fps.

and those things are not independent from the framerate. grenades do travel noticeably slower at lower fps... and a friend of mine told me that flashes last longer too.

alt Re: FPS limit framerate?

DC
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many things are independent from the framerate (like player movement) - but not all.

no matter what you say, it is simply not necessary to remove this cap and I'm not going to do it.

@Time: do you think that the fps will drop less on recording because they are not limited (or simply higher)? that's wrong. it will give you no benefits. it would drop to exactly the same fps.

alt Re: FPS limit framerate?

DannyDeth
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Well, 50FPS is all you need, and like DC said, if you are recording the FPS will not drop less if you had no FPS limit.

But 50Hz is not the standard for human vision, it is usually somewhere between 60 and 65, so 50FPS will not be as good as 70FPS. And the same with monitors , it should be 60Hz on a modern monitor.
The new 3D monitors run at 120Hz so that the human eye cannot see the difference when the picture is moving.

But having anything past 50FPS will not improve gaming performance at all, unless your eyes are running at around 80Hz, you won't see a single difference between 50FPS and 60FPS. No need to remove FPS limit.

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Banaan
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FlooD hat geschrieben
Banaan hat geschrieben
25 would technically already be enough for > 99% of all humans. A higher framerate really wouldn't mean a better gaming experience.

And since many monitors don't have a refresh rate of much higher than 50 Hz (which is, in this context, the same as frames per second) it would be entirely useless.

25 is definitely not enough...
it's enough for movies and stuff because in movies/videos, you dont control anything. but in-game, it feels VERY different and unsmooth.


Yeah I googled around a little and it appears I was wrong indeed - gotta hit my physics teacher now...

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DannyDeth
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Lol, no teacher deserves that, after all, he is a teacher, which has got to be the hardest job in the current time!

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Time
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@klin
So does it mean that we can perceive one image within 1/220 of a second? Now that's something new.

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FlooD
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klin hat geschrieben
the standard frame rate for the xbox360 and PS3 is 25FPS (in NTSC is it 30). So you don't need more than 30! Read this: http://www.wisegeek.com/what-is-the-difference-between-ntsc-and-pal.htm and this : http://whisper.ausgamers.com/wiki/index.php/How_many_FPS_human_eye_can_see

Klin


lol
i can literally feel the difference in responsiveness between 30 and 60 in 3d games.

Zitat
But 50Hz is not the standard for human vision, it is usually somewhere between 60 and 65, so 50FPS will not be as good as 70FPS. And the same with monitors , it should be 60Hz on a modern monitor.
The new 3D monitors run at 120Hz so that the human eye cannot see the difference when the picture is moving.

But having anything past 50FPS will not improve gaming performance at all, unless your eyes are running at around 80Hz, you won't see a single difference between 50FPS and 60FPS. No need to remove FPS limit.


humans eyes aren't like digital devices which have a locked framerate.... so it's an oversimplification to say that one's eyes operate at 60hz or something

the human visual system is far too complex to describe with numbers like 50fps/60fps/72

in general: higher framerates ARE better, but then there's the law of diminishing returns. imho, for interactive things such as video games, you get very little increase in responsiveness after 50-100hz.

for non-interactive things such as TV and movies, framerates as low as 24 are sufficient to give the illusion of smooth motion.
1× editiert, zuletzt 25.12.10 03:47:59
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