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alt extremly weird bug

EnderCrypt
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ok you are problably gonna think im Making this up, BUT this is truth, its te weirdest thing ever happend to me
ok i was playing on my server
and i had a fairy (lua) that flys around randomly, suddenly i noticed alot of ammo both on map and outside, and guess what, the picture of the fairy had rurned into a dispenser, it also said dispenser when i holded my pointer over it, that is 100%, it also moved with 10 pixel speed (same as fairy) , it both gave hp and money and ammo
even fue its suppose to be just a picture flying random due lua, it has no possdibility of giving money, hp ammo
then, as i shot and it took 0, damages, i discovered projectile weapons (explosioon damaged it) , othere people could also se this bug

, then we destroyed the dispenser, we also noticed REALLY many random, and invisible walls all over the map (only shadow), so when we killed the dispenser we saw, a BUILDING site, flying around like the dispenser did, after like 2 - 3 seconds it turned into wall 3, BY a player on the server

we also destroyed the wall THEN it turned into a... uess what A teleport exit, we then build a teleport entrance and entered and it WORKED we actually teleported to the position of the flying telport entrance, i dont know if it was exact pixel or 32*32 pixel

i understand if you dont belive me, its REALLY weird

alt Re: extremly weird bug

3RROR
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1. I think that's what that lua you have do.

2. It happens to some lua. For example the multigame (mat5b) map. Destroying a wall/dispenser/turret makes invisible walls everywhere!

It's a lua bug. I think it's fixable.

3. The tele thing never happened to me.

alt Re: extremly weird bug

EnderCrypt
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omg it became a turret and started shotteing everyone... how can it even get a none 32x32 grid?

i think it takes the building next person builds after it has been destryed

i mean idestroyed it and directly build turret, it became a turret by me, the turret i build was invisible and didnt seem to exist
¨
ehm... my turret flys around shotting people... how can this even happen?
1× editiert, zuletzt 03.06.11 22:28:45

alt Re: extremly weird bug

DC
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you can do this with Lua. buildings are just dynamic objects like images etc. they can be moved as well. but it's not recommended because it leads to weird bugs as you just saw yourself...

alt Re: extremly weird bug

EnderCrypt
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ok, but its weird cause my lua doesent have anything to do with moving objects, i just had a moving picture that sudenly became a dynamic object

alt Re: extremly weird bug

EngiN33R
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I'm sorry for the off-topic, but if there'd also be mixed up text it'd be almost like the BEN DROWNED thing.

On-topic: no idea.

alt Re: extremly weird bug

archmage
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user DC hat geschrieben
you can do this with Lua. buildings are just dynamic objects like images etc. they can be moved as well. but it's not recommended because it leads to weird bugs as you just saw yourself...

You can move buildings? How?

alt Re: extremly weird bug

DC
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user EnderCrypt hat geschrieben
ok, but its weird cause my lua doesent have anything to do with moving objects, i just had a moving picture that sudenly became a dynamic object

it is probably just a bug in your script. cs2d doesn't magically move turrets. otherwise more people would have that problem.

alt Re: extremly weird bug

StirlizZ-Fapicon
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No. Look at my map - es_city_escape_3.4

There is bug (at start) with two barricades (no lua).

Also CS2d got very old bug about killing you by invisible turrets (and these maps haven`t any scripts). Just use trigger_use to turret few times, or trigger_start, then stay near it (use yellow turrets), and you will become frag of unknown turret w/o visible bullets, sounds and graphics.

Yep, my eng bad, but I belive that DC will solve this bug in nearlest version.

alt Re: extremly weird bug

Alistaire
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The turrets-invisibility stuff aint special, you could even use a sprite to make it invisible. If you do the same with an image, and it is "invisible" you can still see it with nightvision. There's nothing wrong with any script, it's just that mappers don't see how a bug could happen with such "easy" triggers.
I guess there are much and much more bugs in CS2D, mostly caused by mappers and scripters.

Oh, and I guess the flying turret stuff HAPPENED because you were on a map with 'building names' (in the editor) which matched the Lua script for the fairy. You know it's a pretty simple script. The fairy can "fly" everywhere, and the dispenser can "dispense" everywhere, so that it could be that the ammo packs have the same comment etc. as used for the fairy.

alt Re: extremly weird bug

StirlizZ-Fapicon
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user Alistaire hat geschrieben
I guess there are much and much more bugs in CS2D, mostly caused by mappers and scripters.


Yes, but this one made by DC when he add turrets to game.

alt Re: extremly weird bug

EngiN33R
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user archmage hat geschrieben
user DC hat geschrieben
you can do this with Lua. buildings are just dynamic objects like images etc. they can be moved as well. but it's not recommended because it leads to weird bugs as you just saw yourself...

You can move buildings? How?


I'm guessing to destroy it in one place and put it in another.

alt Re: extremly weird bug

EnderCrypt
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well the turret was never destroyed
it just did exacly as lua maade with the picture of fairy, moved it 10 pixel in a random direction

turret was not always on a 32 * 32 pixel, it could be on any pixel

you couldnt shot it, however explosive damage, destroyed it

when destrroyed , it become the next building built by a player

alt Re: extremly weird bug

Jela331
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I'm making happy town map.
There's 4 turrets to defend vip house.
And there's button to activate/deactivate.
I press that button twice.
I see turrets,but other players don't

alt Re: extremly weird bug

gUtZ
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user archmage hat geschrieben
user DC hat geschrieben
you can do this with Lua. buildings are just dynamic objects like images etc. they can be moved as well. but it's not recommended because it leads to weird bugs as you just saw yourself...

You can move buildings? How?

Using imagepos(id,x,y,rot). Argument id would be the object id of your building.
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