Destructible obstacleszjorz User Offline 13.08.11 22:39:11 Is it possible to create these? env_breakable allows obstacle shadows, but still acts like a wall tile. Thanks
Re: Destructible obstaclesYates Reviewer Offline 13.08.11 22:42:15 Use an obstacle tile and then put a breakable wall over it. Do you mean that?
Re: Destructible obstacleszjorz User Offline 13.08.11 23:15:45 I would like the env_breakable entity to act like its an obstacle. I want to be able to shoot over it, but still be able to blow it up by using a grenade. Is it possible to create this ingame?
Re: Destructible obstaclesParallel_Man BANNED Offline 14.08.11 00:33:45 zjorz hat geschriebenIs it possible to create this ingame? Nope, it's not possible.
Re: Destructible obstaclesHador User Offline 14.08.11 00:41:09 of course it is possible. Just change the shadow type to obstacle.
Re: Destructible obstaclesApache uwu User Offline 14.08.11 01:12:17 Well potentially you could make it as a dynamic wall (obst.-->floor) and then detect if it has been damaged enough to trigger the wall. projectile trigger
Re: Destructible obstacleszjorz User Offline 15.08.11 18:16:48 Well still not sure how to create obstacles that can be destroyed. I need it for my new map: http://imageshack.us/f/33/mapexport.png/