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Englisch Ideas for Counter-Strike 2D 0.1.2.1

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alt Re: Ideas for Counter-Strike 2D 0.1.2.1

dENd
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My PC crashes A LOT so bassicly a auto-save could be the answer since i forget to save maps during creation.

Bout' EpicCrisis thingy/situation:
10 Y'r olds wana punch people over the internet.

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

Yates
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user EpicCrisis hat geschrieben
It's not about what you said, its about how you said it.

I never said it in a bad way. I asked why, as two clicks saves your map, if that makes you want to punch me then there is something terribly wrong with you.

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

Camper929
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my ideas:
1.easyer map editing for light effects(never saw a map with it)
2.dual-weild for elite?
3.reloading for shot-gun is like in the real life
4.hand movements(for machete or melee)
5.better wepon DMG

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

EpicCrisis
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When players dropped flag, there will be a time before it goes back to its original position. This is probably to prevent any players that suicides with the flag or tries to bury them in buildings. It's better without using a LUA and should be a default in CS2D, time before flag goes back can be edited in the server settings.

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

Apache uwu
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Opps, I'll reword it.

I know what that has been added, and you can't change the time the flag returns, it's always 10 seconds.

I'm saying that, that is already annoying enough, @user Sparty: suggested that there should be a maximum time a player can hold on, until then, the flag would return, regardless of death.

I believe a server has done this already with lua, imo: holding onto the flag for long periods of time (while the other team has your flag) or just burying the flag in massive amounts of wall3 is the most fun I have had--besides lua scripting. /rant

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

shadow_murder
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i was thinking about a talking system. you put the talking system on a npc and write something and it will show the npc while moving too to say something for an example:

zombie:brainz(6 sec later) fresh meat)(bad example but i think that the talking system is good)

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

Apache uwu
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It's possible with msgs to sim/emu the effect.

--but the method you really want to try is cs2d lua cmd ai_say, also you can use the say hook or the ai_hear_chat function (bots/standard_ai.lua) to capture what people are saying.

I recommend the ai_hear_chat because it takes into account teams, like as if the bot were a real player.

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

shadow_murder
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man i dont know anything about lua(im 15 years old that why)
i tried to study the lua thing but i dint understand anything so please if you can tell me or someody else tell me which youtube video can learn me about lua?

alt Re: Ideas for Counter-Strike 2D 0.1.2.1

SekYo
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A function to mute the player from the server. (Do not show their text) (Not only for admins), for example some players who spend their days insult you.
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