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Englisch how make map - when go tyle - open door

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alt Re: how make map - when go tyle - open door

Rainoth
Moderator Off Offline

Zitieren
1. Learn English.
2. Read Rules.
3. Stop using smiles pointlessly.

I'll just assume you want to make door open when you walk on certain tile. There are 2 ways.

• Map entity "trigger_move" which you place and then assign which door to trigger in the "trigger" field.
• with a script which does basically the same but can manipulate everything a bit better.
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addhook("movetile","potato")
function potato(id,x,y)
	if x == 1 and y == 1 then
		parse("trigger doorname")
	end
end
1s being the coordinates of the tile where player has to stand and doorname being the name of the door that you want to open/close.

Personally. I'd go with method 1 since it's 10 times more simple just to make a door open with no extra conditions...

Now read the 3 points I wrote at the begining. AGAIN. I hope I helped you

alt Re: how make map - when go tyle - open door

Rainoth
Moderator Off Offline

Zitieren
user pro pig hat geschrieben
plz say me cant undarstnend


I'll just assume that you didn't read what I posted since your comment was 8 seconds after I made mine. If you don't understand my own explanation, maybe I'll help you later by making you a video or sth of the most simple stuff. You should try experimenting. And again.. A person who understands english averagely will understand most of the stuff that entities do since it's possible to do it just from reading their names : "trigger_use","trigger_move","trigger_IF","trigger_start" etc.etc.

EDIT : Read point #3
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