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Englisch FaTe Force 2.0 [CS2D MOD]

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alt Hmm..

KimKat
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I'm sorry but I can't help you with that, I got enough projects.

If I had more time, I could work on that but unfortunaly I don't got so much time.

alt Re: FaTe Force 2.0 [CS2D MOD]

Gast

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TheRealSephiroth hat geschrieben
No.

Btw. I am currently working on a Ticket-System like in Battlefield.
It's working already(with TeamDeatchmatch). Artefact-Mode won't use it.


very good pic?

alt Re: FaTe Force 2.0 [CS2D MOD]

Gast

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TheRealSephiroth hat geschrieben

Here you go:
IMG:https://img135.imageshack.us/img135/5688/dmnoustencity2363612pj6.th.jpg

The game looks nice.. but GFXs are not so nice. I know this is only beta but still...
ANd I don't like that "3d effect" on that map...

alt Re: FaTe Force 2.0 [CS2D MOD]

EwokChieftain
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What strikes me about the screenshots is that the top-down player graphics do not assort well with your isometric map graphics.
Ever thought about making isometric player models that fit in better?
'Bout the perspective of this montage...:
IMG:https://home.arcor.de/ewokchieftain/Bilder/fateforce_fotomontage.png

It would be quite a lot of work to make 8 or better even 16 frames per player model, but I've already once played some freeware fighting game similar to cs2d which was entirely isometric, and it looked really, really awesome.
1× editiert, zuletzt 08.06.07 13:09:22

alt Re: FaTe Force 2.0 [CS2D MOD]

mrc
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EwokChieftain hat geschrieben
It would be quite a lot of work to make 8 or better even 16 frames per player model, but I've already once played some freeware fighting game similar to cs2d which was entirely isometric, and it looked really, really awesome.

Seek and Dread?

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< shortened the quotation > Don't you quote so much, jammer! /EwokChieftain

alt Re: FaTe Force 2.0 [CS2D MOD]

AK25
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TheRealSephiroth hat geschrieben
No.

Btw. I am currently working on a Ticket-System like in Battlefield.
It's working already(with TeamDeatchmatch). Artefact-Mode won't use it.
I have not experienced the game play of "Battle Field", can u explain this "Ticket-System"?

alt Re: FaTe Force 2.0 [CS2D MOD]

EwokChieftain
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It is like a frag counter the wrong way round.
Each team starts with a certain number of respawn tickets. The players consume one every time they get killed. The team which's tickets reach 0 loses.
It's supposed to simulate a limited amount of support troops.

@ Marcio: No idea what it's name was. It was quite a while ago.

alt Re: FaTe Force 2.0 [CS2D MOD]

TheRealSephiroth
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AK25 hat geschrieben
TheRealSephiroth hat geschrieben
No.

Btw. I am currently working on a Ticket-System like in Battlefield.
It's working already(with TeamDeatchmatch). Artefact-Mode won't use it.
I have not experienced the game play of "Battle Field", can u explain this "Ticket-System"?

Look at Ewok's post.

@Ewok
No. We are not going to add such playermodels. Maybe I would be able to implement this feature, but at the moment I just hope to get some "normal" playermodels -.-
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