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Englisch Bug Reports

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alt Re: Bug Reports

Jacksanto
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Thanks for that; Apparently a stone age card(Geforce4) cant handle high detail

alt Re: Bug Reports

DC
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a geforce 4 should be able to handle it. run windows update, make sure that you have the latest video card drivers and the latest directx version.

alt Re: Bug Reports

Vibhor
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titan hat geschrieben
I've been making a dungeon with different floors, and I found a problem. Whenever I create a unit and set it's position far above the floating object, it will fall into that object and get stuck. The next link shows this problem: http://s238.photobucket.com/albums/ff161/giantguido/?action=view&current=bug.jpg&newest=1
Is there any way I could fix this bug? Or is it a problem in the code and couldn't it be changed?


you cant place units over objects
they can only be placed on island itself

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killerbutterfly
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I found a bug when your in the editor if you make the island completly flat then you will have an endless island.

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lint35
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I found a bug, if you open the menu map in the map editor and click on the edit map then go to scripts and copy the camera positions like:
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seqfade 40,43000,0,0,0,2;
	setcam 40,9;
	movecam 40,50000,10;
	seqfade 47,50000,0,0,0,1;
	
	seqfade 50,53000,0,0,0,2;
	setcam 50,11;
	movecam 50,60000,12;
	seqfade 57,60000,0,0,0,1;
	
	seqfade 60,63000,0,0,0,2;
	setcam 60,13;
	movecam 60,70000,14;
	seqfade 67,70000,0,0,0,1;
	
	seqfade 70,73000,0,0,0,2;
	setcam 70,15;
	movecam 70,80000,16;
	seqfade 77,80000,0,0,0,1;	
	
	seqflash 80,0,0,0,0.01;
	seqevent 80,"start";

	seqend 0;
}

The game crashes and says memory access violation. Just thought you might wanna know.

alt Re: Bug Reports

Vectarrio
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lint35 hat geschrieben
I found a bug, if you open the menu map in the map editor and click on the edit map then go to scripts and copy the camera positions like:
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seqfade 40,43000,0,0,0,2;
	setcam 40,9;
	movecam 40,50000,10;
	seqfade 47,50000,0,0,0,1;
	
	seqfade 50,53000,0,0,0,2;
	setcam 50,11;
	movecam 50,60000,12;
	seqfade 57,60000,0,0,0,1;
	
	seqfade 60,63000,0,0,0,2;
	setcam 60,13;
	movecam 60,70000,14;
	seqfade 67,70000,0,0,0,1;
	
	seqfade 70,73000,0,0,0,2;
	setcam 70,15;
	movecam 70,80000,16;
	seqfade 77,80000,0,0,0,1;	
	
	seqflash 80,0,0,0,0.01;
	seqevent 80,"start";

	seqend 0;
}

The game crashes and says memory access violation. Just thought you might wanna know.

If it starts from words: on:start{
then it calls itself many times, and memory access violation garanteed.

alt Re: Bug Reports

EnderCrypt
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i found a bug:

if i make a map at editor then go to options and test it and then when im testing i press esc but not pressing yes or no
instead pressing f12 (end testing mode) then stranded 2 chrashes and gives an error message

edit:
missed sry i writed wrong i mean after pressing f12 then if i press the no button then stranded 2 chrashes and gives an error message

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juniorx123
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i dont know if this area a bug but ...
one day i played S2 in romdon sland in easy i set a trap and i sleeped in next day i found a SCORPION ! o.O

alt no island

crystalux
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i have recently downloded the game but when i play it everything is invisable ecept for the water. how can i fix this?

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Vibhor
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try installing different drivers
as I see that the map in menu is all black?

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PCfly
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There's black menu because some bug with fraps. This game doesn't work good with other programs on.
1× editiert, zuletzt 11.06.10 18:09:50

alt Windows 7

Anders4000
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I think this is the windows 7 problem...
Stranded lagged and shot down. Then i got blue screen and after that my computer shot down.
Now i opened it up. And my computer found an old spot where there were no problems, so now some of my programs and files are deleted...

Maybe i should had downloaded the Stranded II windows 7 fix?

EDIT: Sorry, only icons on my desktop is deleted, and moved.

EDIT_2: The windows 7 fix didn't work, crashed again. I would like to hear if any of you guys have the same problem, du your Stranded II crash too?
1× editiert, zuletzt 04.07.10 21:22:38

alt Re: Bug Reports

Murgoth
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If your hunting skill is high enough for arrows to stay after you shoot them, your defense towers will generate infinite arrows. I built one near an eagles nest so that I could have a good supply of feathers as the tower killed eagles.

Problem is, when there are no eagles, your tower will shoot the eagles nest and the arrows do no damage, so over time, tons of arrows accumulate. I picked up about 3500 after I left the tower on its own for a few days. Causes MAJOR lag if left alone for a while.

Having a separate entry for arrows from a defense tower might be a good idea, such that they never survive after being used. Either that or a feature where you have to load the tower with arrows so that you can't just farm the tower for thousands of good arrows.

alt Re: Bug Reports

Nowek
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Huh....I want to launch the game and it says"Please check DirectX and GFX drivers."I can't play WTH
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