[Maps] Ctf_aztec_ruins_1.0 
18 comments Hello there.
This maps is one of my first unfinished projects that I've started about year ago. Finally, after 6 hours of work It's finally done.
Map uses modified aztec.bmp tileset, with few (6) tiles added, 4 of them are borders to the brick floor, and 2 are additional cracked walls.
I've tried to do my best with the tileset and aztec sprites to make one, amazing map with classy CTF gameplay. It may be unbalanced somehow, but I'll try to fix that in next version/s (If I'll ever release them, huh). Some lights of lamps may be turned off. And I didn't used actuall shading system, because I don't like it, I've used Old shading method via gray block.bmp. Also, some of the crates and cracked walls are breakable, unlocking Grenade Launcher (near the centre of the map), or access to another passing to enemy base.
Anyway, I've put some infos bellow.
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Here's the mapexport:

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Map itself is supposed to be played as TDM mode, with CTF flags (don't play it on Con, because there are several spawns of wrenches).
Here are few things you can find out all over the map:
2 Light Armors - 120sec. spawn,
2 Gas/Molotov Grenades - 90sec. spawn,
4 Mines - 45sec. spawn,
2 Machetes - 90 (or 60, I don't exactly remember)sec. spawn,
1 Grenade Launcher - 240sec. spawn,
several wrenches all over the map, to build defensive structures - 30sec. spawn.
File Rules:
Do everything you want (edit for yourself, etc.),
Except uploading it again.
And screenshots:
1. CT spawn.
2. CT flag.
3. TT flag.
4. Tunnels situated at north part of the map.
5. "Centre" of the map (P.S. Flamethrower is accessable only to players by Admin, to trigger it type in console: trigger a, this possibly will be improved in next versions).
So, that's all, enjoy and have fun.
This maps is one of my first unfinished projects that I've started about year ago. Finally, after 6 hours of work It's finally done.
Map uses modified aztec.bmp tileset, with few (6) tiles added, 4 of them are borders to the brick floor, and 2 are additional cracked walls.
I've tried to do my best with the tileset and aztec sprites to make one, amazing map with classy CTF gameplay. It may be unbalanced somehow, but I'll try to fix that in next version/s (If I'll ever release them, huh). Some lights of lamps may be turned off. And I didn't used actuall shading system, because I don't like it, I've used Old shading method via gray block.bmp. Also, some of the crates and cracked walls are breakable, unlocking Grenade Launcher (near the centre of the map), or access to another passing to enemy base.
Anyway, I've put some infos bellow.
----------------------------------------------------------------------------------------------------------------------------------------------
Here's the mapexport:

----------------------------------------------------------------------------------------------------------------------------------------------
Map itself is supposed to be played as TDM mode, with CTF flags (don't play it on Con, because there are several spawns of wrenches).
Here are few things you can find out all over the map:






File Rules:


And screenshots:
1. CT spawn.
2. CT flag.
3. TT flag.
4. Tunnels situated at north part of the map.
5. "Centre" of the map (P.S. Flamethrower is accessable only to players by Admin, to trigger it type in console: trigger a, this possibly will be improved in next versions).
So, that's all, enjoy and have fun.
edited 2×, last 27.07.12 10:27:26 pm

Comments
18 comments



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That map looks really nice! You could of have smoothed the dark sprites division (the division between lighter and darker places), by the way.

Yeah, I've been thinking about adding additional tiles, along with other big crates replacements, but I was too lazy and too inspired in map creating, so I left tiles as they were done at the very beggining, now It's time to upgrade some weird things (Yep, those crates on bigger crates also).
Anyway, thank you all for possitive comments.
P.S. 5 likes and 0 downloads, that's strange a bit.

Even though there are many things which makes the map kinda ugly (crates on bigger crates..), it seems like a nice CTF map.
I guess there is still a little hope in the mapping community.
I guess there is still a little hope in the mapping community.



