De_Stripes [By OEM] (Updated) 
10 comments This was just a quick map done in less than 4 hours.
I made the tiles for more or less than 5 hours.
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The CT's had a fort of some sort in the middle of an island, the T's discovered it.
The CT base has 2 rooms which can be used against the T's:
A room of supplies for the next attack against the T's, and a rooms of computers that has information about the T's stored in it.
As the T's knew, they sent a group with one of them carrying a bomb, they need to blow up one of those rooms with the bomb.
The CT's, with the super awesome secret hidden cameras, knew the T's were outside.
Both teams are armed but which will succeed?
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Use
Steal
Tip:
The "de_stripes.map" and "de_stripes.txt" goes to the "maps" folder.
The "de_stripes.png" belongs to the "gfx/tiles" folder.
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Changes
Lightning system.
Bot Nodes for a 30% better game with bots.
Rearranged CT spawns to fix buy areas.
Made it 10% harder for the T's to reach the Bombspot A.
More explosions.
Something.
New screenshots below! (Click To View)
I made the tiles for more or less than 5 hours.
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The CT's had a fort of some sort in the middle of an island, the T's discovered it.
The CT base has 2 rooms which can be used against the T's:
A room of supplies for the next attack against the T's, and a rooms of computers that has information about the T's stored in it.
As the T's knew, they sent a group with one of them carrying a bomb, they need to blow up one of those rooms with the bomb.
The CT's, with the super awesome secret hidden cameras, knew the T's were outside.
Both teams are armed but which will succeed?
-----


Tip:
The "de_stripes.map" and "de_stripes.txt" goes to the "maps" folder.
The "de_stripes.png" belongs to the "gfx/tiles" folder.
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New screenshots below! (Click To View)
edited 4×, last 09.02.13 08:08:46 am

Comments
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@
ItsAdamLY: Well, it did took me some hours from one day.

@
Occasus: They're not breakable, they're the supplies which blows up as the c4 does.
Well, I intentionally did that to the B spot so if the CT's are busy killing some T's at or near the A spot, the T's can safely go to the B spot. (Like in de_cs2d)

Well, I intentionally did that to the B spot so if the CT's are busy killing some T's at or near the A spot, the T's can safely go to the B spot. (Like in de_cs2d)

The B bombspot is too far for the T to reach there, they'll eventually go for the A spot.
The tiles seems average or maybe better and made me curious on the third screenshot,when you destroy that breakable does it drop specific item that's in the breakable or maybe that's not a breakable at all
The tiles seems average or maybe better and made me curious on the third screenshot,when you destroy that breakable does it drop specific item that's in the breakable or maybe that's not a breakable at all




