de_sandy 
21 comments I moved the old description to the spoiler, because I just realized I was mega-cringe, even more so than I am today, and post-booze clarity gave me a new insight on this. I won't mark this edit as new, because sadly this game is dead, but whatever.
The picture below shows whole map export. I thought about streamlining this map and removing the middle paths by walling them in, but no time to do that. Do as you wish, enjoy it, burn it on your CD, claim it is shit.
All owners are in the Spoiler tag, and respectfully, they were/are the Gods among long forgotten unrealsoftware.de golden times. Perhaps DC will one day release the long anticipated and highly acclaimed Russia simulator Stranded 3, where you play in a country that is blowing up my relatives and is commiting war crimes and checking the boxes in Geneva conventions, I mean, recommendations. But eh, until then, whatever.
The picture below shows whole map export. I thought about streamlining this map and removing the middle paths by walling them in, but no time to do that. Do as you wish, enjoy it, burn it on your CD, claim it is shit.
All owners are in the Spoiler tag, and respectfully, they were/are the Gods among long forgotten unrealsoftware.de golden times. Perhaps DC will one day release the long anticipated and highly acclaimed Russia simulator Stranded 3, where you play in a country that is blowing up my relatives and is commiting war crimes and checking the boxes in Geneva conventions, I mean, recommendations. But eh, until then, whatever.
edited 2×, last 03.05.22 10:22:38 pm

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no offense, but your map is just purely messed up. rock ground tile is randomly placed and it make it look bad.
and Im not saying that my map is better. i create some tiles for it. oh how about yours...uhh, mostly urban desert style house map i see uses and shares same tiles like time's mane map. look around the map file section, no originality, uses the same sprites all over again, times's mane map was very original at the time, but now, maps like this is just another clone like time produce some work with originality at least.
and Im not saying that my map is better. i create some tiles for it. oh how about yours...uhh, mostly urban desert style house map i see uses and shares same tiles like time's mane map. look around the map file section, no originality, uses the same sprites all over again, times's mane map was very original at the time, but now, maps like this is just another clone like time produce some work with originality at least.
edited 2×, last 04.04.13 03:22:41 pm
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robed: I can say the same about your maps.
Anyway, can you tell me why tiles are overused? If I wouldn't place those boxes, people will complain about something like this: "OH NO, it's wide-open!"
Got it?

Anyway, can you tell me why tiles are overused? If I wouldn't place those boxes, people will complain about something like this: "OH NO, it's wide-open!"
Got it?
don't know how you got that much like for. the shaddow from the picture looks like a mess. and the tiles... huh? randomly placed. and tiles are overused.
its time to get serious now but its not just worth the like.
its time to get serious now but its not just worth the like.

The map-export gave my eye a weird sights, but the gameplay I tried with my old friends is surely better.
Good job
Good job


It'd be a pain to remember all the ways and places in this map coz a lot of areas are similar. Also there's waaay too many pathways so it'd be a pain for CTs to cover.
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Ashelin: Ye and how are a few too-open spots bad?
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You obviously focused on the house layout. Also there are about 2-4 spots that are too open.
I guess i'm giving a like, since it's better than the daily shit on US.de .
I guess i'm giving a like, since it's better than the daily shit on US.de .

My first reaction was: "it looks like Time's de_mane", but read description. I like these sprites.
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BcY: It seems like, but playable area isn't that big. But yes, you are right, whole map is quite big (because of "decoration" over there, over there, and up there).


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edited 1×, last 10.03.13 03:11:58 pm