Yates - dom_ + ctf_magma 
47 comments
This map has been sitting in my folder unfinished. I originally planned to use it for the map contest, yet had lack of time to finish it due to work.
It took me a long time to get all the details in there (gfx, tiles, blending, lighting, FX etc). Today I decided to finish it and share it right here.

This map was made to ensure either very fast-paced shooting, or slow but sneaky construction and domination.
At both spawns there is a doorway to ensure you can quickly evade spawnkilling. In the middle there are also two switches on either side controlling the side gates to the center.
There are a lot of obstacles either as windows or as sort of machines. Make sure not to miss out on these opportunities to shoot someone right in the face from another room. I also added some spots which allows a person to walk further out stretching a little distance over the magma. These are excellent spots for the use of explosives, turrets or bullet spam.


edited 6×, last 13.06.15 11:28:20 pm

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@Rainoth: I think those who didn't read the description thoroughly don't deserve a compensation for not reading.
Edit: Wrong person.
Edit: Wrong person.

See this is why I said it. Half the people here don't have common sense. You should know it better than most.
@
lennon: The top of the description. It even says "map export (clicky)"

@
Leiche: Thanks!
I quickly added a ctf_magma as well. Turns out this is even more fun than domination

I quickly added a ctf_magma as well. Turns out this is even more fun than domination


I meant mostly walls. Like, it's kind of... blocky? Also, if you look at the bottom part of your map export, you can see how the lighting there is blocky, too.
It persists in a lot of maps, so that's why I don't consider it to be that bad.
It persists in a lot of maps, so that's why I don't consider it to be that bad.
@
Infinite Rain: Could you elaborate? I used 8 or 9 different tiles as floors.
