Based on Starrkz's NPC Pack.
New NPCs list:
- HL HECU Heavy Soldier with shotgun (closer attack distance, shooting buckshot)
- HL HECU Soldier with mp5 (basic ranged attacks and additional melee attacks, has 20% chance to throw HE)
- HL HECU Sniper (high damage and long range)
- HL HECU Bomber (RPG as primary weapon, very dangerous NPC)
- HL Assassin (he runs the player, trying to join the melee, and shooting while running)
- HL Zombie (slow zombie, 7 random skins)
- HL2 Fast Zombie (faster, stronger)
- HL2 Poison Zombie (throws snarks at the player)
- HL Voltigore (NPC with an electric attack from HL Opposing Force)
- HL Gargantua (dual flamethrower and stomp attack)
- HL2 Stalker
- HL2 Cremator
- HL2 Manhack (drone with blades)
- HL2 Sentry gun (just a turret)
- HL2 Rebel (friendly npc, follows player and attacks enemies, you can say !stop to stop him and !go to make him follow)
- HL2 Antlion (triple acid ranged attack, jump attack, melee attack)
- HL2 Metropolice - 5 NPCs with 5 variants of weapons and 11 skins:
- Melee (stunstick)
- Pistol
- Smg
- Shotgun
- Grenade launcher
- HL2 Elite Combines - 4 NPCs with 4 variants of weapons and 5 skins:
- Sniper
- RPG
- Ar2 rifle
- Heavy laser rifle
- HL2 Super Combine - strong robot with minigun, stinger missiles and plasma-cannon (more dangerous than the strider)
- Dr. Hax (use it with caution)
- Electric/frozen Vortigaunt (stun ranged attacks)
- Explosive suicidal zombie (explodes in attack, and explodes after death)
- Drone (friendly NPC, follow the player and attack enemy NPCs; test stuff(can't attack default cs2d npcs and follow first player ID)
- Demon
- Ghost
- Imp
- Dark soul (2 npcs, one with melee attack and other with ranged attack)
Old fixed NPCs:
- HL Headcrab (new sprite, fixed all sounds)
INSTALLATION:
1) Download Starkkz's NPC Pack (contains main script and more h-l npcs)
2) Put downloaded pack in CS2D folder
3) Download and put this 2Gen's NPCs extension in CS2d folder with overwrite (overwriting zombie.lua and headcrab.lua)
4) Open sys/lua/NPC_Mod/server.lua and add the following lines in the end of lua:
dofile("sys/lua/NPC_Mod/npcscripts/zombie.lua") dofile("sys/lua/NPC_Mod/npcscripts/npc_war.lua") dofile("sys/lua/NPC_Mod/npcscripts/suicidnik.lua") dofile("sys/lua/NPC_Mod/npcscripts/npc_rpg.lua") dofile("sys/lua/NPC_Mod/npcscripts/npc_berserk.lua") dofile("sys/lua/NPC_Mod/npcscripts/vortig.lua") dofile("sys/lua/NPC_Mod/npcscripts/zombfast.lua") dofile("sys/lua/NPC_Mod/npcscripts/sniper.lua") dofile("sys/lua/NPC_Mod/npcscripts/poison.lua") dofile("sys/lua/NPC_Mod/npcscripts/drone.lua") dofile("sys/lua/NPC_Mod/npcscripts/soldier.lua") dofile("sys/lua/NPC_Mod/npcscripts/voltigore.lua") dofile("sys/lua/NPC_Mod/npcscripts/combine_sniper.lua") dofile("sys/lua/NPC_Mod/npcscripts/police_melee.lua") dofile("sys/lua/NPC_Mod/npcscripts/police_pistol.lua") dofile("sys/lua/NPC_Mod/npcscripts/police_smg.lua") dofile("sys/lua/NPC_Mod/npcscripts/police_grenade.lua") dofile("sys/lua/NPC_Mod/npcscripts/police_shotgun.lua") dofile("sys/lua/NPC_Mod/npcscripts/combine_rpg.lua") dofile("sys/lua/NPC_Mod/npcscripts/combine_rifle.lua") dofile("sys/lua/NPC_Mod/npcscripts/combine_heavy.lua") dofile("sys/lua/NPC_Mod/npcscripts/combine_super.lua") dofile("sys/lua/NPC_Mod/npcscripts/dr_hax.lua") dofile("sys/lua/NPC_Mod/npcscripts/stalker.lua") dofile("sys/lua/NPC_Mod/npcscripts/turret.lua") dofile("sys/lua/NPC_Mod/npcscripts/gargantua.lua") dofile("sys/lua/NPC_Mod/npcscripts/cremator.lua") dofile("sys/lua/NPC_Mod/npcscripts/rebel.lua") dofile("sys/lua/NPC_Mod/npcscripts/manhack.lua") dofile("sys/lua/NPC_Mod/npcscripts/antlion.lua") dofile("sys/lua/NPC_Mod/npcscripts/demon.lua") dofile("sys/lua/NPC_Mod/npcscripts/darksmall.lua") dofile("sys/lua/NPC_Mod/npcscripts/darkrange.lua") dofile("sys/lua/NPC_Mod/npcscripts/darkghost.lua") dofile("sys/lua/NPC_Mod/npcscripts/darkimp.lua")
5) Start game and check new npcs on example map (you find it in the archive)
mp_luamap must be activated (New game/More settings/mp_luamap 1)
How to spawn NPCs:
1) console spawn (320 - x, 300 - y, 0 - rotation):
(change x,y,rot as you need)
lua "SpawnNPC('Bomber', 320, 300, 0)"
lua "SpawnNPC('Vortig', 320, 300, 0)"
lua "SpawnNPC('Combsuper', 320, 300, 0)"
etc...
2) Trigger_If spawn (condition string):
SpawnNPC('Bomber', 320, 300, 0)
SpawnNPC('Poison', 320, 300, 0)
etc...
Full NPCs IDs list:
1) 2Gen's Extention:
War Soldier Sniper Bomber Assassin zombie Fast Poison Vortig Suicidal Drone Voltigore Polmelee Polpistol Polsmg Polgrenade Polshotgun Combsniper Combrpg Combrifle Combheavy Combsuper Hax Stalker Turret Gargantua Cremator Manhack Rebel Antlion Demon Ghost Darksmall Darkrange Imp
2) Starkkz's Pack:
HoundEye Headcrab Agrunt Bullsquid strider
In the future, I'll probably make new NPCs. Write to me with your suggestions.
Credits:
Lua scripts:
Starkkz NPC Pack
Avobolt Lua Effects
Mommy123 Snowball Freeze
Pseudon Shockwave
Sprites/Sounds:
Ozzy
Factions
Alistaire
useigor
CY
OlaFPhp
Snark
J4x
The Grim Reaper
Pagyra
Doctor Freeman
FaqAp
The Camo
crazy junkman Wolfgang
Darkydude
Changelog:
(22/06/16) Version 1.0
- Release
(24/06/16) Update 1.1: Better soldiers
- Added new classical H-L soldier with mp5 (sprite by Pagyra)
- Changed old soldier to heavy soldier with shotgun
- Added the ability to throw grenades (HE for Soldier and Flashbang to Heavy with 20% and 10% chances)
- Added reloading sounds for all soldiers
- Added 9 radio remarks during an attack \ alarm for all soldiers
- Added 5 screams at the death for all soldiers
- Added 3 radio remarks while moving for all soldiers
- Added a sound for the assassin while attack
- Added new bullets sprites for shotgun and mp5
- Added new 7th skin for slow zombie (based on a sprite by The Grim Reaper)
- Changed old sprite of fast zombie (sprite by Pagyra)
(29/06/16) Update 1.2: Metropolice, Elite Combines + bonus NPCs
- Added 5 Metropolice NPCs (Half-Life 2) with 5 variants of weapons and 11 skins (sprites by OlaFPhp, Doctor Freeman, FaqAp, The Camo)
- Added 4 Elite Combines NPCs (Half-Life 2) with 4 variants of weapons and 5 skins (credits as in the previous)
- Added Voltigore NPC (HL:Opposing Force) (sprite by useigor)
- Added Super Combine robot NPC (HL2) (sprite by OlaFPhp)
- Added Dr. Hax NPC (Wallace Breen HL2) (sprite by OlaFPhp)
- Added original sounds from Half-Life 2\OF games for all NPCs
- Updated servertransfer.lst, added all new gfx/sfx (total ~220 files)
- New handy map for testing
- Changed chances for HECU radio messages
- Changed attack distance for fast zombie
(30/06/16) Update 1.3: Gargantua and 5 HL2 NPCs
- Added new mini-boss NPC - Gargantua (he has dual flamethrower and additional stomp attack)
- Added new lua effect - shockwave for gargantua (script by Pseudon)
- Added new NPC - Cremator (sprite by 2Gen)
- Added new NPC - Stalker (based on a sprite by OlaFPhp)
- Added new NPC - Turret(sentry gun) (sprite by OlaFPhp)
- Added new NPC - Manhack (drone with blades) (based on a sprite by OlaFPhp)
- Added new friendly NPC - Rebel (say !stop to stop him and !go to make him follow) (3 sprites by FaqAp)
- Increased health for super combine
- Updated test map
- Updated serveftransfer.lst (total ~300 files)
(5/07/16) Update 1.4(final): 5 Horror NPCs and HL2 Antlion
- Added new horror NPC - Demon
- Added new horror NPC - Ghost
- Added new horror NPC - Dark soul (melee attack)
- Added new horror NPC - Dark soul (ranged attack) (sprite by Darkydude)
- Added new horror NPC - Imp (sprite bu Darkydude)
- Added new HL2 NPC - Antlion (sprite by crazy junkman Wolfgang)
- Added new dark map for testing horror npcs
- Updated test map
- Updated servertransfer.lst (total ~370 files)
- Fixed sound while moving for Dr. Hax
- Сompressed some .wav files into .ogg format
After the update 1.3 zip archive weighs almost 6 megabytes, so I packed it in the second 7z archive, sorry
(On screenshots shows not all NPCs)
( servertransfer file does not contain gfx/sfx from Starkkz's pack (only fixed headcrab) )
edited 24×, last 05.07.16 05:20:18 pm
Approved by Sparty
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