> You *insult*, it took you several months to fix gfx on this.
I'm lazy, but now u got it.
The original map: http://www.unrealsoftware.de/files_show.php?file=16816
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The tool: http://www.unrealsoftware.de/files_show.php?file=16267
Description from the original upload:
I've decided to make a conversion of de_survivor mainly because Yuki Usagi asked someone to do that. My first try resulted in a very crappy map. I've tried again, this time making it as accurate as i could. Most differences come from the fact that CS2D and CS1.6 differ. Other differences are caused by the fact that I couldn't make snow dykes less than one square wide. It's possible with lua, but I'm not a scripter (not an artist either, as you can see). As said above, white arrows indicate dyke border. If you fall from it, you will have to climb back again. Purple arrows indicate teleports. Fancy red bars indicate obstacles where you wouldn't expect them to be. Some of you will proably say those symbols are pointless, but I've put them there, and if they ever help anyone, then they have a point for me. I'm aware of the fact that this map isn't suitable for competetive play.
edited 8×, last 06.07.16 06:37:36 pm
Approved by Sparty
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