Kerker's de_burr 
21 comments de_burr - is a map of the genre of Bomb Defuse, and also the first that I upload here.
I made it with tiles and gfx by
Jite.
Please don't write comments like "shit", without giving any criticism.
I made it with tiles and gfx by

Please don't write comments like "shit", without giving any criticism.
edited 16×, last 02.01.17 10:22:33 pm

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shit 
just kidding, as @
Time: mentioned, the trainsitions doesnt really look good. but nonetheless, the map looks overall good

just kidding, as @


its a good map, would certainly have won 5/5 if it was posted back in 2010, when production and demand were simpler.. you just need to be careful with the spaces on the map, it's clearly too tight, making it easier to use shotguns instead automatic ones.
The rough transition to areas of shade is extremely unpleasant to the eye. So much that your map would look better without them.
I'll approve of it since it's definitely not bad.
With that said, some tiles are missing shading so you should re-evaluate which tiles you want to use for what.
With that said, some tiles are missing shading so you should re-evaluate which tiles you want to use for what.
@
kerker: If there were some empty places that has been made decently, then presumably I could. Providing even producer of the map don't know where to place those bombsites, then of course we cannot.

@
HOLOgraphicSky: Change your perspective as soon as posibble. We can't make similar maps as popular ones just because of they are popular in CS2D. Otherwise, we'll start to see only nasty minecraft maps.
Probably the worst map which bombsites has been added to wrong places, isn't it? Also, exits of the rooms looks really unrealistic and poor, try to add several
env_lightstripe s there. Furthermore, you tried to insert details as using only boxes, what's up with some grasses or cars?

Probably the worst map which bombsites has been added to wrong places, isn't it? Also, exits of the rooms looks really unrealistic and poor, try to add several

edited 1×, last 21.11.16 04:25:30 pm

Good but,
-Bombsite A does not have any campspot.
-T spawn is too near at bombsite A.
Are this map fast paced?
And sorry for complain.
-Bombsite A does not have any campspot.
-T spawn is too near at bombsite A.
Are this map fast paced?
And sorry for complain.


@

Since I'm checking this right now on a PC where I am not playing cs2d, I'd like to ask you for a Mapexport where you've marked the spawns areas, from Counterterrorists as from Terrorists. Then it's easier to judge it. Furthermore your shadows seem to be used wrong, I am not sure right now whether they are light engine or used over a black sprite. However they are looking cutted.

Useless map, no one plays de_ mode and it small and simple. But I put a Like for the effort. I advise you to do cooperative maps (for example in minecraft style, now it popular cause I see minecraft servers very often).