11-04-22

Hands are now 100% working, animating. Rocket launcher placement needs a bit of adjustment, which can actually be done in the hands .inf file via offset.

Option to enable/disable hands. Hands currently don't work without a weapon or tool, though that will very likely be changed in the future.

When creating a game in multiplayer, the game no longer crashes constantly, thanks to a quick patch, and additionally when you eat/drink stuff in multiplayer, it gives the one eating/drinking the effects and not the host.

When eating, the player only eats one of a specific item instead of two, which was a bug.

The Debug Menu is not disabled automatically in multiplayer, but can be using "lock_debugmenu" command.

Pressing 1,2,3,4, or 5 in editor will not close the current window anymore, which was an annoying issue beforehand.
10-11-22

In editor list menu, you can now delete objects/units/items/infos/states/scripts directly, as an 'X' icon will appear to the right of the entity when you hover over it.

Instead of highlighting the scrollbar when the cursor is hovering over the slider, it highlights it when the cursor is hovering over the scrollbar, which makes more sense

Watercraft are stationary (meaning they don't sway). While this may seem boring, it fixes a lot of problems and isn't very noticeable. They are now quite solid in-game, and you cannot fall through them.

Many features from Multiplayer are fixed, so it is much more playable. Also, some maps have been converted from S2E+ Titanium format into a format usable by this, so there will be a few better maps, and more to come in the future.

New definitions for items:

hands - unit id used for hands displayed when using weapon

clip - first value is the amount of bullets per clip, second is amount of clips used per clip (in case of guns that require 2 clips), and the third is the id of the item used as a projectile for shooting, so guns no longer launch full ammo boxes or clips when firing.

clipmode - 1 uses 1 bullet per shot, 0 uses 1 bullet (clip) per reload

cliptime - Time it takes to reload weapon

sfx_shoot - Sound played when gun shoots

sfx_reload - Sound played when gun reloads

New definitions for units:

texture - allows for different textures

behaviour=oncam - new behaviour, positions the unit on the camera. In this case, ani_attack plays when the player shoots, and ani_idle2 plays when the player reloads.

offset=x,y,z,pitch,yaw,roll - extends offset dimensions (extra dimensions currently only work for oncam behaviour, though that will change)

New definitions for objects: texture - allows for different textures

tanks and nukes

units don't get stuck when testing maps (f12)

doors that open and close for all houses and gates that slide smoothly when you close or open them

a few monuments for my friends in the modding community

a map with a script that allows you to save/load the time and everything to travel between island, and will change the day on both of them every day

a new file organization approach

source code mod to port from the titanium version to regular S2 (not included, but will be used to introduce better maps)

slightly improved menu map (with monuments for
DC,
Assassin moder,
Royal Flash,
HudaJan, as well as the already existing monuments.

command for Atan, Atan2, Asin, Acos

command that allows you to modify object attributes (think 'scale=2/col=1/etc') permanently (I have a plan to have a script that reverts the changes upon closing the map, unless specific parameters are used, but it has only been partially implemented and does not work yet).

hotkeys and scrolling in editor

loads one of multiple menu maps randomly on startup via source code, so that maps can be customized to much greater extent.
8-18-22

Treehouse upgrades (must build treehouse to unlock)

Extendable building with shelters and huts (must build shelters/huts to unlock)

Campfire upgrades (must build campfire to unlock, only campfire without stones may be upgraded)

Flying carpet item, inflatable dinghy item for unpacking. Neither can actually be used to make a dinghy or flying carpet unit yet.

Many, many improved icons. I probably spent over 24 hours overall just improving icons.

Savedmap1.s2, Savedmap2.s2. Two maps you can travel between.

Swords, Shields, Maces, Spears, etc.

Mine system from S2Ext. Currently doesn't have much purpose.

Improved the scripts for the huts and shelters over the scripts used Cast Away mod, and vastly reduced the complexity.

Scale on
-tony316-'s castle walls, so they are easier to use with the Titanium snap grid/tiles system.

A few lizard people. I'm considering creating an illuminati-themed map, now that I added them, just for fun. I also added golems, monsters, etc. They came out of S2Ext.

Hypsilophodon, from S2Ext, along with cart system. Hopefully it works for you guys.

Even more house parts to build with (mainly for use on the Titanium version, as it supports a snapgrid to prevent intense irritation and possible insanity for people with moderate to severe OCD)

Improved the shape of the full caves

Improved the textures for many objects

Improved the 3D models for many objects

Ships now look much better than previous

New Textures from RealTex Mod
August 1 2020

Changed webpage to be simpler and less annoying

Fun new maps to play. Some aren't quite finished

Uploaded the complete version of WIP Island to play. Download the map at the bottom of the page. Just replace the other old WIP Island.s2 with the new WIP Island.s2
May 28 2020

made menu map better

SCREENSHOTS!
May 26 2020
Mainly focused on menu map

Now four themes on menu map

Made 'abandoned castle' model better
May 23 2020

Multi part castle generator (and tech room generator for building maps)

Multi themed menu (currently two)

Weapons from pupp3t's mod
8/29/19

New versions are out.. again

Black bug fix thanks to Mc Leaf

I now know how to 3d model and have edited many models in this mod for higher quality

Reverted new plane model back to old model

replaced bullet with old model

used texture from -tony 316- yacht wreck to make animated tugboat

changed texture of garden 3d model dirt

Made weed item show multiple leaves instead of one

Added automatic firing turret

Mountain models improved, with a bottom so it cannot be entered or seen through from below on rough terrain

Picked out more good quality 3d models in stranded 2.5 desert island and extension mod

Added bottoms to mountains so they are not invisible on the bottom

Made bamboo skins [much] better

made thatch skin better

Removed crazy die animation from fish

Reduced scale of new weed plant

Fixed tunnel/dungeon 3d models from pupp3t's mod and added to SII Enhanced+

Improved shotgun and pistol 3d models

created script that causes a menu to appear on dismount event which then allows you to choose to shoot, turn on fully auto mode, or dismount. Bullets or rockets must be stored in unit for it to shoot.

Figured out trigonometry in script that spawns multi-model objects
5/24/19

Made mod downloads much less confusing and got rid of the big, stupid buttons

New versions are out and also several new maps.
11-27-18

You can now view screenshots on the download page

Building Extension. Works best works best with titanium platform because of the snap grid when you hold left ctrl(although you have to disable random rotation first, the button is on the bottom left hand side of the screen)
11-24-18

S2.5 and S2.5 Desert Island Platforms Incompatible with Extensions

"Everything On It" Platforms that already have the extensions

Beta Titanium Platform

Titanium platform is now 100% playable.

Bugs completely annihilated

Directions to extensions now actually make sense