[Mora and DatRat]Corpses mod 
24 comments Hello dear usgn community.
There we decide with
DatRat about some things in cs2d and what would be if they exists(as once with Pagyra about mag drops) and so made the corpses script. We even stopped it for a while when both lost interest, but then we had back into that and so, here is it!
There is 3 types of corpses:
3 sides of player team-skin related with or w/o wounds
body and bodyparts
chasm/abyss fall
Some features:
In Standard game mode no corpses will be faded untill next round
In Zombie mode all zombie corpses will be faded, all survivors corpses would be not faded
In (Team)Deathmatch corpses will be faded and removed with changeable time, what limited by 5-120
The fading time is changeable as corpse living time and will be automatically fixed if is outgoing limits
There is also bodyparts, the timers related to them too
Well, is not making much sense, but bodyparts have dark red flare effect while flyin', it doesnt look much like blood. Is able to off it.
Burned out and froozen and gas infected corpses have effect on the floor, they leave smoke.
Different wound types. Bullet(1-5 randomly posed) wounds, Knife wounds, Deeper wounds, Creatures wounds, Laser wounds, Different bodyparts flying distance(changeable), Tile corpses: Normal - a common corpse w/o wounds; Explosion - bodyparts; Toxic - none, i have no idea about that, because different tiles might be used; Abyss(Chasm) - a claw-like sprite of falling into chasm; Turrets also working! Barbed wire also included :V
Also vip corpses/bodyparts
Not one image but position related corpses-sides
The corpse wounds will be the ones that last-killed!
We absolutely dont care of your custom skins, is made for original cs2d-skins, if you want you will re-draw them yourself, but keep in mind that all offsets should be followed, otherwise it lead to bad consequences of looking.
When you go test it do not forget about
Is not a framework-thing like or addon. It may be used with another scripts. It might be used for customkills as long as you even a bit experienced and patient to read my code :P.
The code made by me, so dont expect it to be nicely optimized and nicely made.. But if you'd follow normal using you wont have problems, afaik.
The sprites made by
DatRat and some by me.
It's tested, but if you found a bug or bugs or very bug or very bugs tell me.
You can't claim it as yours(please :V)
You can't re-upload the same version but the one you really well-developed with us in credits as a first creators(please :C)
You can edit all the files but keep in mind they're not fully yours.
Excuse me for my english and maybe wrong words usage.
Have fun.
There we decide with

There is 3 types of corpses:



Some features:













servertransfer.lst
and when you swipe it with yours make backup or copy the insides of mine(file, surely) into yours.Is not a framework-thing like or addon. It may be used with another scripts. It might be used for customkills as long as you even a bit experienced and patient to read my code :P.







Excuse me for my english and maybe wrong words usage.
Have fun.
edited 7×, last 29.03.18 10:30:36 am

Comments
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This is good but I gotta agree with
Gaios right here. MOD is a very general name, you should change it in order to make it suitable for any other mods could work with it as possible as you can.

In deathmatch we just have to wait till they disappear, because the air is full of something that makes corpses to decay faster. And each startround this process taking a moment. So no worries they don't need in graves and epitaphs.
@
Gaios
Why? bcs you didnt read the post carefuly.
I could have my own opinion and style that i love to follow. My fucking monitor is 1024x768 and for bettew view im using smaller font size, so to quickly recognize what the thing is it i'm using "screaming" letters as in this case.

Why? bcs you didnt read the post carefuly.
I could have my own opinion and style that i love to follow. My fucking monitor is 1024x768 and for bettew view im using smaller font size, so to quickly recognize what the thing is it i'm using "screaming" letters as in this case.

Why you do this..
It should be at least..
And in another scripts people can use
Also the namespace name is sh*t.. you could call it Corpses or something.. not MOD.
Code:
1
WEAPONSPOWER = MOD.WEAPONSPOWER
It should be at least..
Code:
1
local WEAPONSPOWER = MOD.WEAPONSPOWER
And in another scripts people can use
MOD.WEAPONSPOWER
Also the namespace name is sh*t.. you could call it Corpses or something.. not MOD.