1.7 03/07/2026
----------------
Bugs Fixed:
* Health was not visible for players when scoping. Added a text HUD as a substitute.
1.6 27/06/2026
----------------
Bugs Fixed:
* Script no longer attempts to render HUD texts and images for bots.
Features Added:
* Added a readme addressing using sethealth/setmaxhealth during player spawn sequence.
1.5 18/10/2025
----------------
Features Changed:
* Altered some comments (handled warnings).
* Removed the
print_error
function (now using built in
error
).
* Set the default max health to 100 (previously 250) (reverted from last patch).
1.4 17/10/2025
----------------
Features Added:
* Added image blend to the HUD images (numbers and symbols).
* Added more configuration options.
Features Changed:
* Set the default max health to 250 (previously 100).
* Set the default health to 100 (previously whatever the max health was set to).
* Small optimisations.
* Minor bug fixes.
1.3 12/10/2025
----------------
Features Added:
* You can now configure whether setting max health should also set the current health.
* Added more descriptive comments to the variables and functions.
Features Changed:
* Various optimisations.
* Reordered the code to be clearer when editing.
1.2 10/10/2025
----------------
Bugs Fixed:
* Spectating data wasn't disposed of properly when players left.
Features Changed:
* Some optimisations.
* Unified variable names.
1.1 09/10/2025
----------------
Bugs Fixed:
* Damage values of 0 or less are ignored in the hit hook to prevent hurt sounds.
Features Added:
* Added support for zombie health recovery over time.
* Added support for zombie health recovery when spraying.
* Added support for kill messages when dying a generic death.
* Added support for kill messages when killed by objects.
* Added support for dispenser healing.
* Added support for entity hurt healing (when the hurt value is negative).
1.0 09/10/2025
----------------
Released