
🌩️ Cloud Modes
Clear: Full visibility with clear skies.
Wind: Light, fast-moving scattered clouds.
Cloudy: Dense clouds spawning in singles, clusters, and fronts.
Fog: Low-altitude fog tracking active player positions.
Storm: Dark skies, rapid wind gusts, lightning strikes, and thunder audio.⚙️ Features & Mechanics
Seamless Fading: Cloud types transition smoothly with crossfading opacity.
Wind System: Wind continuously changes direction and boosts speed during gusts.
Storm Effects: Spawns cloud/ground lightning, delayed thunder sound, and rare ball lightning.
Day/Night Cycle: Clouds and ground shadows automatically adapt to sv_daylighttime.
Player Visibility: Fog and clouds turn transparent when players walk under them.🎛️ Full Customization
Everything is easily tuned via a clean setup block at the top of the script:
Assets: Custom sprite paths (clouds, lightning, flare) and thunder sound files.
Timers: Duration for cloud modes and crossfade speeds.
Limits: Min/Max cloud and fog spawning counts per mode.
Atmosphere: Wind speed ranges, gust intervals, and storm multipliers.
Lightning: Strike frequencies, ball lightning chance, and flash settings.
F2 Menu: Toggleable in-game menu for testing modes and daylight time.Created by Lima • Developed with Gemini (2026)
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Dangerous or inappropriate content possible.
Dangerous or inappropriate content possible.
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⛅Dynamic Clouds System v1.0
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