
🌩️ Cloud Modes
Clear: Full visibility with clear skies.
Wind: Light, fast-moving scattered clouds.
Cloudy: Dense clouds spawning in singles, clusters, and fronts.
Fog: Low-altitude fog tracking active player positions and viewports.
Storm: Dark skies, rapid wind gusts, lightning strikes, thunder, and ball lightning.⚙️ Features & Mechanics
Seamless Fading & Merging: Cloud types transition smoothly with crossfading opacity, and nearby clouds can merge/absorb each other to grow in size.
Wind System & Gusts: Wind continuously changes direction via drift mechanics and boosts speed dynamically during intervals.
Storm Effects & Lightning: Spawns multi-branch cloud/ground lightning, delayed positional thunder sounds, impact flashes, and rare ball lightning.
Day/Night Cycle & Stretching: Clouds, tints, and ground shadows automatically adapt to sv_daylighttime with dynamic shadow stretching and rotation.
Player Visibility & Rooms: Clouds and fog fade out near player viewports, and interact with map restrictions/Env_Rooms.
Map Pools & SubModes: Supports map-specific cloud configurations and diverse atmospheric submodes (e.g., BLOOD, TOXIC, SWAMP, ASH, SAND, SNOW, BLIZZ, GOLD, PURPLE).🎛️ Full Customization
Everything is easily tuned via a clean setup block at the top of the script:
Switches & Assets: Global render toggles, map pools, custom sprite paths (clouds, ball lightning, flare), and thunder sound effects.
Flow & Timers: Switch logic (LINEAR, SHUFFLE, RANDOM), auto mode change intervals, and crossfade durations.
Spawning & Limits: Min/max active cloud/fog limits, map margins, and spawn probabilities for singles, clusters, and fronts.
Atmosphere & Lighting: Wind ranges, gust intervals, storm cloud hues, lightning burst limits, and frequencies.
F2 Menu: Toggleable in-game ServerAction menu for testing modes, submodes, and daylight time.🆕 Latest Update Highlights
Thanks for the positive feedback and suggestions! I really appreciate it!Created by Lima • Developed with Gemini (2026)
edited 38×, last 20.09.26 02:21:27 pm
Approved by BcY
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⛅Dynamic Clouds System v1.0.6
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