
Features:
Custom FRAG, vanilla HE untouched
Pullout Pin: E. Throw: Left-Mouse Button
Live fuze starts when you throw. Dud never explodes
Pickup from the floor. Live keeps the same fuze
Throw is custom: bounce, drag, stop. Not in-game physics
Chips are custom by default. Optional in-game physics: phys_bodies in frag.cfg
Glass shatters, body flies through the hole
Shockwave shove, stronger up close, blocked by walls
~180 chips in air, fewer in water
Four types: chunk, shard, flake, splinter
Damage only if a chip hits you. No radius HP
NPCs / hostages same hit rule
Chips stop on solid walls. Cover can punch through
Dynamic effects: fire, smoke, sparkles, flare, shockwave, crater
Video Showcase:https://www.youtube.com/watch?v=N9TBMvGNkVo
Dynamic Sounds:
Pin / throw
Boom by surface: air, dirt, rock, glass, water
Wood / debris when chips hit stuff
Groans by hit size: small / mid / several
Chat commands:
!frag — arm
!givefrag — give one FRAG
Configuration:
Ammo
Cooldown
Friendly fire
Throw distance
Throw speed
Bounce
Drag
Stop
Blast shove
Fuze
Hand hold
Chip count
Chip speed
Chip mass
Chip range
Chip damage
Chip types
Chip physics
Debug
Smoke
Shockwave
Crater
Floor chips
Pictures
Sounds
How can be used?1. !frag
2. Hold E (pin)
3. Left click (throw)
4. Walk over a sitting nade to pick it up

Fuze starts when the safety pin is pulled out and the nade leaves the hand.
If you didn't pull out the pin and threw it away, it does NOT explode.
Changelog:

edited 3×, last 24.08.26 08:40:59 am
Approved by Gaios
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1.02 mb, 4 Downloads
Realistic Frag Grenades V1
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