English de_oxytam icon

6 comments
24.04.11 06:15:13 am
like 3 like it!
67 kb, 385 Downloads
united
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It's been a while since my last map so I decided to make one, although I was too lazy to make tiles...

•Download and test before rating.
•Oxytamine's tiles
•Do not edit.
•Do not claim as yours.
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24.04.11 03:59:24 pm
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BlackBelt
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Man sorry i don't like

The map needs more details, and other types of boxes
24.04.11 03:37:31 pm
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united
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Time: yeah, not being my tileset makes it hard to know which one's a floor or wall tile. Too lazy to make my own

Banaan: Ugh... you got me.

Oxytamine: Yeah I saw them but ... meh... lazy.
24.04.11 11:52:43 am
like I like it!
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ImBack
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To me, any map is 5/5 if it's well crafted and people have put into effort into it.

I'd rather not say things about some maps in unrealsoftware archives.. I've looked over it, but I won't be able to properly test it out without a group of people
24.04.11 11:21:21 am
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oxytamine
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Yes, Time, those on the CT spawn meant to be floor tiles. Whatever. Can't rate this map because I'm too lazy to download it. Maybe later. Also, united, you would better make walls more flexible. Use tile rotation function, and cuts I gave (as you can see, there are around 5 wall tiles that look almost the same, but they are not).
24.04.11 08:23:55 am
like I like it!
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Banaan
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Is this map based on de_cpl_mill? Basic layout is quite the same (CT and T spawn, crates right down, bombspot with crates left up, rather open bombspot left down.

The map needs a little more cover on the left.
24.04.11 06:25:51 am
like I like it!
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Time
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The southern bombspot looks somewhat exposed, and while some of the tiles are really pleasant for the eye, others are rather random. Especially those at the ct spawn, they are meant to be floor tiles.
edited 1×, last 24.04.11 08:06:57 am
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