de_oxytam 
6 comments It's been a while since my last map so I decided to make one, although I was too lazy to make tiles...
Download and test before rating.
Oxytamine's tiles
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It may contain dangerous, inappropriate or poor contents. Use at your own risk.
Comments
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Time: yeah, not being my tileset makes it hard to know which one's a floor or wall tile. Too lazy to make my own
Banaan: Ugh... you got me.
Oxytamine: Yeah I saw them but ... meh... lazy.

Banaan: Ugh... you got me.
Oxytamine: Yeah I saw them but ... meh... lazy.

To me, any map is 5/5 if it's well crafted and people have put into effort into it.
I'd rather not say things about some maps in unrealsoftware archives.. I've looked over it, but I won't be able to properly test it out without a group of people
I'd rather not say things about some maps in unrealsoftware archives.. I've looked over it, but I won't be able to properly test it out without a group of people

Yes, Time, those on the CT spawn meant to be floor tiles. Whatever. Can't rate this map because I'm too lazy to download it. Maybe later. Also, united, you would better make walls more flexible. Use tile rotation function, and cuts I gave (as you can see, there are around 5 wall tiles that look almost the same, but they are not).

Is this map based on de_cpl_mill? Basic layout is quite the same (CT and T spawn, crates right down, bombspot with crates left up, rather open bombspot left down.
The map needs a little more cover on the left.
The map needs a little more cover on the left.



