DROD to CS2D 
34 comments
This is the DROD to CS2D lua/mod. like the name says, is an adaptation of a game called "DROD" (Deadly Rooms Of Death, Created by Caravel games) to CS2D in somekind of multiplayer version (The original game is Single player) For more info of the original DROD game look at www.drod.net
This is a Turn bassed combat mod, you don't have handguns or machineguns, instead, you have only a Sword to kill the opponents
Of course this lua doesn't have all the elements of DROD. But anyway, this is a multiplayer version, if you want the single player just play the original DROD.

Also, now I'll release the script without encriptation, so.
If you use something from here, all I want is a mention in your creation, like "Sounds from Unknown Soldier's DROD to CS2D", that is all
edited 7×, last 13.09.14 11:36:13 pm

Comments
34 commentsLog in!
You need to log in to be able to write comments!Log in
@EngiN33R: then I can't understand the problem here, I used a info_nobuildings entity [type 18] on the positon 2x 2y with an area of 5X5, then I have tried 2 if conditions
one on the x/y position of the info_nobuildings entity, an another, inside the area of effect of the entity, I can't understand why it only returns true on the first case(the entity's position).
@The Spy: Well, the lag isn't a big problem, if it doesn't make you lose your turn (And if you entered today, you should have seen the goblins functions, the gfx of the goblin was a quick made hostage remake, just to test them online)
Code:
1
2
3
4
5
6
2
3
4
5
6
if(inentityzone(2,2,18)==true) then --entity position
msg("message 1")
end
if(inentityzone(3,3,18)==true) then --inside the area of effect
msg("message 2")
end
msg("message 1")
end
if(inentityzone(3,3,18)==true) then --inside the area of effect
msg("message 2")
end
one on the x/y position of the info_nobuildings entity, an another, inside the area of effect of the entity, I can't understand why it only returns true on the first case(the entity's position).
@The Spy: Well, the lag isn't a big problem, if it doesn't make you lose your turn (And if you entered today, you should have seen the goblins functions, the gfx of the goblin was a quick made hostage remake, just to test them online)

On-topic: Awesome :D! (nothing to say)
off-topic: i connected to your server and its very laggy
off-topic: i connected to your server and its very laggy

Unknown_Soldier has written:
The inentityzone(x,y,type) command should return true if the specified tile x/y is in the area of effect of a specified type of entity right?
Yes.
@Ayudon: Isn't his style, he never rate a file, he just comment about the file without rating
Btw Thanks for the ratings, I am working to update the lua (I will add a zombie mode support, the Terrorist should be Goblins, a sword-less creature, able to use melee attacks)
If a scripter read this: The inentityzone(x,y,type) command should return true if the specified tile x/y is in the area of effect of a specified type of entity right?
Btw Thanks for the ratings, I am working to update the lua (I will add a zombie mode support, the Terrorist should be Goblins, a sword-less creature, able to use melee attacks)
If a scripter read this: The inentityzone(x,y,type) command should return true if the specified tile x/y is in the area of effect of a specified type of entity right?

@LittleChild
If it is "perfect" then why don't you rate?
@On-Topic
5/5, excellent, nothing to say.
If it is "perfect" then why don't you rate?
@On-Topic
5/5, excellent, nothing to say.

are awesome never thought of it a lua of DROD
p[4]bLytoX'
the truth I did not know that was until I told
p[4]bLytoX'

the truth I did not know that was until I told