de_museum 
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Hurr.. an abandoned museum with +/- 1 million worth of gold..
Well it looks nice nonetheless, but something like a glass exhibition would look great.
Well it looks nice nonetheless, but something like a glass exhibition would look great.
I could've added a few dark lines against walls to make it seem like portraits but I didn't like it. It ended up being more of an abandoned museum or something.

@Cuchulainn: What do you think the things on the walls are? even though you can't see portraits from a 2D view lol.

@MrJackDaniels
Dude, do you put portraits on the floor? --'
You MUST add portraits, it's not a real museum atm.
Dude, do you put portraits on the floor? --'
You MUST add portraits, it's not a real museum atm.

@Cuchulainn where he should add portrais on floor?Its 2D lol nobody would see them...maybe some carpets or some more detailes would be good..
But all in all map is awsome!
Downloaded and tested..it has nice gameplay with bots too,they stuck on some parts but its awsome!
But all in all map is awsome!
Downloaded and tested..it has nice gameplay with bots too,they stuck on some parts but its awsome!

I test with my eyes
One really needs to see the overview to determine if a map allows some 'exciting' gameplay.

One really needs to see the overview to determine if a map allows some 'exciting' gameplay.

Really nice map, simple but tactical
I might host it soon.
5 ratings 2 downloads, 1 of the downloads being me -.-

Quote:
Download and test before rating.
5 ratings 2 downloads, 1 of the downloads being me -.-
Thanks banaan
Yes, their is some kind of advantage for the CT's since the right bombspots path's are easy to cover but the left one is really 'rushable'. Thanks for the constructive criticism.

Yes, their is some kind of advantage for the CT's since the right bombspots path's are easy to cover but the left one is really 'rushable'. Thanks for the constructive criticism.
08.08.11 10:38:41 pm

You do realize the purpose of united's maps, don't you?
Original idea and goal (blowing sepulchres is something else than chemical weapon crates) and a nice floor & other tiles.
Tactics-wise it might not be the best of your maps (looks like a bit of an advantage for CT) and I wonder how the narrow paths will work out, but you made a great map, like you always do.
Original idea and goal (blowing sepulchres is something else than chemical weapon crates) and a nice floor & other tiles.
Tactics-wise it might not be the best of your maps (looks like a bit of an advantage for CT) and I wonder how the narrow paths will work out, but you made a great map, like you always do.



