[EngiN33R] Space RPG Mod [RC 2] 
155 comments
Hello everyone!
The so long awaited Space RPG mod is finally released!
The mod is a complete overhaul of the game, moving the field of action into the vastness of the universe. You have access to various space vessels and armament for them, which will help you prevail on the field of battle. It also features a trading system as a way of gaining funds for upgrades.
This is however not the final version of the mod. This is merely the first release candidate, and there is a lot of things to fix still, and I tell you - they will be fixed. A couple of modules is disabled completely due to their bugginess - enable and use them at your own risk.
Features:





Any questions and suggestions to this mod, be they concerning the gameplay or development (code), can go into the comments to this file or in PM.
For devs:
UPDATE NEWS:
21st of January, 2012: Update - uploaded the current server revision.
30th of January, 2012: Fix - put in the missing tiles.
Changelog:
Official server: 81.30.158.79:10003
Thanks, best wishes,
EngiN33R
edited 11×, last 24.05.12 08:41:04 am

Comments
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@
GeoB99: Thanks for the help! I got it to work :).
I just did what you said and put the mp_luaserver on ON!

I just did what you said and put the mp_luaserver on ON!
@
johnmarc: Some informative details would help. Have you extracted each file properly? Check the Console (~ conkey) and search for any Lua error related highlighted in red colour and labeled as "LUA ERROR:".
If nothing pops out in the Console then it sounds like the mod isn't launched. To do so, open server.lua file and paste this line:
As soon as you save the changes, it'll take effect.

If nothing pops out in the Console then it sounds like the mod isn't launched. To do so, open server.lua file and paste this line:
Code:
1
dofile("sys/lua/space_rpg/main.lua")
As soon as you save the changes, it'll take effect.
26.04.17 05:09:24 pm

I could apprieciate some help running it. This looks like really cool!. Ive tried everything and sadly.. nothing works

18.04.15 11:47:19 am

Like you can do better.(below my comment)
Or your just a troll trying to get some attention.
I would like to give you a flame shell.
(back to original comment)
Jeewee this is a great Script!
I hope you can try to make a script like defending a house where you have to kill the robots (or zombies,your choice).
There are about 9 Zombies/Robots on the first wave and it doubles the zombies/robots each round.Also,When a wave is finished,you get a load of money and you can go to the house you protect (The House is the upgrade station) to buy better guns and health.
there is a bomb near the zombies/robots spawn point and they can pick it up and they will walk / run to your Upgrade Station and it will take a several secs to activate the bomb and when the bomb explodes its game over.Its just like MVM in TF2.If you want anymore Info to have more ideas on the script,just PM me and I'll tell ya.
(NOTE:This script doesn't really have to be made,its your choice if you like the idea and want to create it or not.I just only gave a script idea.)
Also,this is my favorite script of all of them,Even though its old xD.
Sorry if this comment is too long!
Or your just a troll trying to get some attention.
I would like to give you a flame shell.
(back to original comment)
Jeewee this is a great Script!
I hope you can try to make a script like defending a house where you have to kill the robots (or zombies,your choice).
There are about 9 Zombies/Robots on the first wave and it doubles the zombies/robots each round.Also,When a wave is finished,you get a load of money and you can go to the house you protect (The House is the upgrade station) to buy better guns and health.
there is a bomb near the zombies/robots spawn point and they can pick it up and they will walk / run to your Upgrade Station and it will take a several secs to activate the bomb and when the bomb explodes its game over.Its just like MVM in TF2.If you want anymore Info to have more ideas on the script,just PM me and I'll tell ya.
(NOTE:This script doesn't really have to be made,its your choice if you like the idea and want to create it or not.I just only gave a script idea.)
Also,this is my favorite script of all of them,Even though its old xD.
Sorry if this comment is too long!

Deleted
This is amazing, props to EngiN33R for developing this within the constraints of CS2D
edited 1×, last 17.09.20 05:15:25 am
02.08.14 11:19:17 pm
so i go to play this game and it doesnt work
i walk out of a base and i dont get in my ship
there are no hyperlinks
i cant trade or do anything
pls help
i walk out of a base and i dont get in my ship
there are no hyperlinks
i cant trade or do anything
pls help
14.05.14 05:53:04 pm

...Have a Admin script?No?Aw,dammit.
Anyway,i knew how to play the lua file for this,but now i don't,i didn't play it that much,help?
Anyway,i knew how to play the lua file for this,but now i don't,i didn't play it that much,help?
edited 1×, last 14.05.14 06:06:12 pm
16.04.14 06:36:22 pm

@EngiN33R - I am using srpg_pandemia_star_system map.
so lol, EDIT: ah thanks a lot - i fixed it now, woohoo THX


@
ZaibatsuTEAM: You need to run the mod with a compatible map. The map included in the archive has a Lua script that is responsible for the universe definition - zones, bases, factions. It is advised you run the mod with that map (srpg_pandemia_star_system), but you can look at the config file and make your own if you want.
