guys can you please teach me how to make a:..
serveraction
function
addhook
please guys im just a begginerthanks
Scripts
how to make a serveraction and function
how to make a serveraction and function
1

guys can you please teach me how to make a:..
serveraction
function
addhook
please guys im just a beggineraddhook("serveraction--this is hook","precel.x--this is nil")
function precel.x--this is function with nil(id--this must be in script,act--must be in serveraction)
if (act==1--action 1=f2 2=f3 3=f4) then - when you click f2 or other action then...
--here put your script like
parse("setmaxhealth "..id.." ".. 150--number of health to set)
end
end
first blood and
etc....
please teach me
and explain
thanks precel --------------------------------------------------
-- UT+Quake Sounds Script by Unreal Software --
-- 22.02.2009 - www.UnrealSoftware.de --
-- Adds UT and Quake Sounds to your Server --
--------------------------------------------------
if sample==nil then sample={} end
sample.ut={}
-----------------------
-- INITIAL SETUP --
-----------------------
function initArray(m)
	local array = {}
	for i = 1, m do
		array[i]=0
	end
	return array
end
sample.ut.timer=initArray(32)
sample.ut.level=initArray(32)
sample.ut.fblood=0
-----------------------
-- PREPARE TO FIGHT! --
-----------------------
addhook("startround","sample.ut.startround")
function sample.ut.startround()
	parse("sv_sound \"fun/prepare.wav\"")
	sample.ut.fblood=0
end
-----------------------
-- KILL SOUNDS+MSGS --
-----------------------
addhook("kill","sample.ut.kill")
function sample.ut.kill(killer,victim,weapon)
	if (os.clock()-sample.ut.timer[killer])>3 then
		sample.ut.level[killer]=0;
	end
	level=sample.ut.level[killer]
	level=level+1
	sample.ut.level[killer]=level
	sample.ut.timer[killer]=os.clock()
	-- FIRST BLOOD?
	if (sample.ut.fblood==0) then
		sample.ut.fblood=1
		parse("sv_sound \"fun/firstblood.wav\"");
		msg (player(killer,"name").." sheds FIRST BLOOD by killing "..player(victim,"name").."!")
	end
	-- HUMILIATION? (KNIFEKILL)
	if (weapon==50) then
		-- HUMILIATION!
		parse("sv_sound \"fun/humiliation.wav\"");
		msg (player(killer,"name").." humiliated "..player(victim,"name").."!")
	else
		-- REGULAR KILL
		if (level==1) then
			-- Single Kill! Nothing Special!
		elseif (level==2) then
			parse("sv_sound \"fun/doublekill.wav\"");
			msg (player(killer,"name").." made a Doublekill!")
		elseif (level==3) then
			parse("sv_sound \"fun/multikill.wav\"")
			msg (player(killer,"name").." made a Multikill!")
		elseif (level==4) then
			parse("sv_sound \"fun/ultrakill.wav\"")
			msg (player(killer,"name").." made an ULTRAKILL!")
		elseif (level==5) then
			parse("sv_sound \"fun/monsterkill.wav\"")
			msg (player(killer,"name").." made a MO-O-O-O-ONSTERKILL-ILL-ILL!")
		else
			parse("sv_sound \"fun/unstoppable.wav\"")
			msg (player(killer,"name").." is UNSTOPPABLE! "..level.." KILLS!")
		end
	end
end
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