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old important closed Ideas for CS2D - READ THE FIRST POST (OP)!

Yates
Reviewer Off Offline

Quote
IMG:https://i.imgur.com/Bwxhb.png


flame LIST OF THINGS THAT ARE FORBIDDEN TO SUGGEST: flame


• More weapons
• More NPCs
• Weapon editor
• Customizable NPCs
• Crouching
• Jumping
• More entities
• Lag compensation
• Anything that can be done with Lua
• Bug fixes


flame LIST OF RULES AND/OR GUIDELINES: flame


• You are only allowed to post ideas in this thread.
• You must only post ideas that are not in the black list in the idea thread.
• All posts that are not ideas - that is, replies to other ideas, spam and off-topic posts - or are ideas listed in the black list will be removed.
• All posts that contain ideas along with things that are not ideas (see above) or ideas listed in the black list will be stripped down to only contain acceptable ideas.


• I M P O R T A N T •


flame VIOLATING THESE RULES WILL LEAD TO A (TEMPORARY) BAN! flame


Editor's remarks: >

IMG:https://i.imgur.com/Bwxhb.png
edited 6×, last 09.05.16 10:27:12 am

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

DC
Admin Off Offline

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Okay. No Off-Topic posts here. Just ideas.
Also note that I modified the first post. Please read the whole 0.1.2.1 idea thread before posting (not even 1500 posts!).
edited 1×, last 09.11.21 06:22:30 pm

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Divine
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1. Portable supplys and dispencers (I don't know about turrets because that would be rigged?)

Reason I want it: Sometimes I build a dispeser or something at the front of the battle and after we advance I usually want to move it. (Also super supplies because I don't like having it far from base)

What the portable stuff includes: To build it, you must "attach wheels" it should be a building where you first build the wheels and you build the dispenser or supply on it. Then you can move the item anywhere within # of spaces (up to you DC) every round/second (again up to DC). *Note - Only the person who build the wheels can move an item, whether it someone else's building*

Turrets - Not sure about this one, many people would disapprove. But it would be cool if you could build a turret at your own base, upgrade it, and move it to the front lines.

^^^That's the end of my suggestion, it would be REALLY nice to have ;]

old COLOR SPRAYS! (:

PonyLove4All
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Okay friends I have a very good idea. I want sprays to have all the wonderful colors! That way I can create a beautiful rainbow spray for all to enjoy! I hope DC sees this and makes it!

Love,
     PonyLove4All

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

SkullzOrig
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Heat seeking rockets launcher -- bulding that shoots a rocket every 3 seconds, but is only allowed to go a limited distance. But the rocket does follow the player, and explodes on anything made contact with(excluding weapons from player)

Kill per death ratio in tab -- only shows the ratio of the current round score.

Add more sounds for tiles -- Carpet, concrete, and glass

Add more server setting options -- Allowed to pick up more than 1 primary, in the setting the host chooses from 0 - 5 primary weapons to pick up (5 seems more than enough to me).

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

EngiN33R
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Since in 0.1.2.1 we have the possibility to hide messages produced by the setname command, the next logical step in my mind would be to add a hide parameter to the customkill command, to make silent assassinations possible.
edited 1×, last 11.08.12 12:01:41 pm

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

BlazingStan
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What about adding env_shootable?

When placed on the wall,it can be shooted through with a little amount damage down. Just like in CS 1.6.

And,if the wall is very big,you should place it like line:
Example >

You can also choose which one :
Wood (75% of dmg)
Stone (40% of dmg)
and etc.

(Can't be done with LUA,I think,and it is CS 1.6 like-ish.)

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

kion
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can drop the weapon 2 or 3 tiles away of you like real cs
can see the gun up and then down when u dropped it.
u can use this for mix/wars when a teammate dont have money, u can drop your weapon close of your teammate in freeze time.
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