English Ideas for CS2D - READ THE FIRST POST (OP)!

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15.12.12 12:15:20 pm
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Suprise
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In the editor you can change the minimap size.
15.12.12 12:31:36 pm
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ULtiMa
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user Obviously Exactly Myself has written:
Players get pushed when shot, hit, exploded at, etc. like in CC.

Would suck d**k. CS2D is not CC, CS2D is a replica of Counter Strike and not CC.
15.12.12 12:39:35 pm
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user ULtiMa has written:
user Obviously Exactly Myself has written:
Players get pushed when shot, hit, exploded at, etc. like in CC.

Would suck d**k. CS2D is not CC, CS2D is a replica of Counter Strike and not CC.
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15.12.12 02:04:04 pm
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Yates
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@user Obviously Exactly Myself: You can create such a script with ease. It would probably take you 5 minutes.
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useigor
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Possible to use 2 or more tilesets for map.
For example mapper want to use dust tileset and some tiles from aztec tileset. If mapper wants to use them he must edit dust tileset and add tiles from aztec tileset and save as new tileset. He didn't added something new, but took diskspace, because map able to use only 1 tileset.
15.12.12 04:18:20 pm
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Infinite Rain
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Possibility to create Wall I/II/III with custom map's tile on it.
Because it will lag if you will create such a wall using image() function.
A thousand may fall at your side, ten thousand at your right hand, but it will not come near you. You will only look with your eyes and see the recompense of the wicked. - Psalm 91:7-8 ESV
15.12.12 04:24:03 pm
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Shawni
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"Attempt to call a nil value"
It would be great to show the line of the value used.
We die once, do i have to hide to be visible ?
15.12.12 04:37:13 pm
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Infinite Rain
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@user Shawni:
If you see an error without line, then this error is in CS2D.

Well... I mean, that BlitzMax is trying to execute a Lua function which doesn't exists.
A thousand may fall at your side, ten thousand at your right hand, but it will not come near you. You will only look with your eyes and see the recompense of the wicked. - Psalm 91:7-8 ESV
15.12.12 08:04:24 pm
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DevGru
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More tile properties for walls like Wall - Dirt, Wall - Wood or Wall - Stone. If you shoot at one of the walls, you'll heal different sounds.
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15.12.12 08:06:06 pm
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Raisun
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user DevGru has written:
More tile properties for walls like Wall - Dirt, Wall - Wood or Wall - Stone. If you shoot at one of the walls, you'll heal different sounds.


Env_breakable and set hp to 99999999999999999+ ?
But I like the idea.
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15.12.12 08:10:47 pm
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Infinite Rain
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Oh DC please let us use 3D sounds using Lua.
A thousand may fall at your side, ten thousand at your right hand, but it will not come near you. You will only look with your eyes and see the recompense of the wicked. - Psalm 91:7-8 ESV
15.12.12 08:41:19 pm
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useigor
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Delete all types of tiles but read old types in old maps. Add new properties of tiles that can be mixed + use old properties of tiles (like no shadow, toxic and etc)
New 3 properties of tiles:
• Solid for player (P)
• Solid for bullets (B)
• Blocking view (as wall) (V)

Now we can have 8 types of tiles from 3 properties.
PBV(0=off; 1=on), (number) - name:
000(1) - floor
001(2) - something dark x)
010(3) - magnet?
011(4) - magnet in darkness
100(5) - obstacle
101(6) - hole(s) in wall for weapon barrel
110(7) - glass
111(8) - wall
16.12.12 10:06:32 am
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user useigor has written:
Delete all types of tiles but read old types in old maps. Add new properties of tiles that can be mixed + use old properties of tiles (like no shadow, toxic and etc)
New 3 properties of tiles:
• Solid for player (P)
• Solid for bullets (B)
• Blocking view (as wall) (V)

Now we can have 8 types of tiles from 3 properties.
PBV(0=off; 1=on), (number) - name:
000(1) - floor
001(2) - something dark x)
010(3) - magnet?
011(4) - magnet in darkness
100(5) - obstacle
101(6) - hole(s) in wall for weapon barrel
110(7) - glass
111(8) - wall
Sounds awesome. But I think DC will consume a huge amount of time on how to convert the old tile properties to the new ones.
16.12.12 01:38:02 pm
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luugiadat1997
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∗ machine gun
> M60
• accuracy same M249
• ammo 200/400
• damage 19
• rate of fire same M249
• slow reload
∗ pistol
> Anaconda
• accuracy same deagle
• ammo 6/30
• damage 30
• rate of fire same USP
• reload same deagle
∗ rifle
> M4A1 grenade
• accuracy same M4A1
• ammo 30/90,grenade 1/3
• right click is switch to grenade launcher
• damage 22,damage grenade same HE
• rate of fire same M4A1,rate of fire of grenades after reloading complete
• reload same M4A1,slow reload grenade
us I have many ideas that I hope DC can be
16.12.12 02:09:58 pm
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useigor
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user luugiadat1997, please read attentively 1 post.

Yeah, perhaps everyone have many ideas but not all of them are possible.
16.12.12 11:44:28 pm
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DevGru
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Muzzle flash for Glock 18 and Famas' burst fire mode is still missing.
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17.12.12 01:28:27 pm
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VenomHunter
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Players get slowed down with 1-3 when shot just like in cs 1.6 and source.
17.12.12 02:28:28 pm
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macymagiska112
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Make shooting bullets affect the light and shadow engine.
17.12.12 02:33:49 pm
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Apfelbrot
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user macymagiska112 has written:
Make shooting bullets affect the light and shadow engine.

It already does, or am I wrong?
17.12.12 04:25:20 pm
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hobo man445
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dont know if this would be a bit OP in the wrench options
but you can put it in editor stuff only

Team walls? something like tf2? acts like a wall (eg.) for ts but cts can walk through it.

i guess maybe you can edit it so it has a health bar maybe you cant shoot through it

(sorry if this was posted before)
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