English Ideas for CS2D - READ THE FIRST POST (OP)!

3,150 replies
Goto Page
To the start Previous 1 2 ... 18 19 20 ... 157 158 Next To the start
11.02.13 03:52:30 am
Up
zAzz
User
Offline Off
CS2D has aldready Lighting on Low after installing it.
IMG:http://steamsignature.com/status/english//76561198080739294.png
IMG:http://steamsignature.com/AddFriend.png
q miras capo
11.02.13 01:42:07 pm
Up
useigor
User
Offline Off
• Add recolor tiles like sprites in map editor. Sometimes need to recolor some tiles many times.
• Add adjustment of brightness(more than 10 variations), contrast and saturation for sprites and tiles.
12.02.13 12:02:38 pm
Up
Cure Pikachu
User
Offline Off
• Allow the use of the alternate fire mode (sliencers, burst fire, etc.) during freeze time
• Also in-line colour tags for .txt files (server info & briefings) and Func_Message entities
• friendly fire ©255000000ENABLED / friendly fire ©000255000DISABLED (if you know what I mean)
Spoiler >
edited 2×, last 13.02.13 05:58:18 pm
IMG:https://i.imgur.com/uUrye71.png
IMG:https://i.imgur.com/xpsyQRX.png
12.02.13 05:35:43 pm
Up
Pagyra
User
Offline Off
Instead of the review on the forum threads in the first message - better try to write there list of all previously proposed ideas, and then just write the ideas in it.

I would suggest that changing the image format at BMP to PNG and change sounds bitrate to 96 - it reduce cs2d file size without loss of quality.

And knifeslash and other effects are still visible on top of the fog of war.
12.02.13 06:29:23 pm
Up
DC
Admin
Offline Off
It's intended that these effects are visible through fog of war.
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
12.02.13 09:17:47 pm
Up
Pagyra
User
Offline Off
Why there is a fog of war, if these effects provide information about the location of opponents players?
If not easier to make limited specific angle field of view player as dynamic light and everything else out of sight of the player hide?

To determine the location of the enemy players will benefit all sounds(footsteps, gunshots,... etc.) and visual factors which is in the field of player view (ricochet sparks on walls, visible changes in dynamic lighting in the field of player view, tracer bullets, waves, shells&magazines, footprints, ... etc)

You create these entourage elements to a player noticed it.
So why you do not want to offer for players not only to clicks and run but also listen, analyze and think - as is the original CS shooter.
12.02.13 09:21:09 pm
Up
mafia_man
User
Offline Off
@user Pagyra:
I implemented something like this in one of my tests like year ago, and it looked like shit. No way. Fog of war is better.

Also in real life, you know where the sound came from, in 2D game you can't be sure where it came from, that's why effects are shown on top of fow.
12.02.13 09:44:31 pm
Up
Pagyra
User
Offline Off
In real life, you have 2 ears (stereo), but there are many factors that affect the sound or change it. In real life, three-dimensional sound has various properties that are not in the game.
So actually it's pretty easy to determine the direction of sound in a 2D game like CS2D.
12.02.13 09:46:28 pm
Up
Alistaire
User
Offline Off
user Pagyra has written:
So it's pretty easy to determine the direction of sound in a 2D game like CS2D, actually.


The difference being you'll need really good headphones to hear the difference between a person sneaking from behind or from top.
IMG:http://i.imgur.com/5zhwOTP.png
12.02.13 10:19:06 pm
Up
DC
Admin
Offline Off
It's also a sneaking aspect that I wanted to add. You wouldn't do stuff like shooting or swinging your knife if you don't want to be seen.

Also the effects on water/snow add more depth to the game because you have to use the walk key (shift) on those to still be invisible. Which on the other hand makes you slower.

I may consider to add a third fog setting (instead of just on/off) but the current fog will stay the standard setting.
0 - disabled
1 - normal (the current solution)
2 - hide everything
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
12.02.13 10:25:36 pm
Up
Alistaire
User
Offline Off
user DC has written:
Also the effects on water/snow add more depth to the game because you have to use the walk key (shift) on those to still be invisible. Which on the other hand makes you slower.


Will there be any way to change the walk speed tho? I've tried to use some kind of boolean which became true when a person would walk one pixel, but it appears the speedmod stuff doesn't work when you're walking or so.
IMG:http://i.imgur.com/5zhwOTP.png
12.02.13 11:43:42 pm
Up
Jawohl
User
Offline Off
Off Topic: I was just curious... isn't it illegal to make a 2d version of a published game, under the same name?
13.02.13 12:08:38 am
Up
DC
Admin
Offline Off
Totally illegal but nobody cares. No more OT please.
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
13.02.13 10:12:02 am
Up
Jamesghorn
User
Offline Off
Voice chat will be cool. I'm for it!

Admin/mod comment:

Which word in "READ THE FIRST POST" did you not understand? /ohaz rules §2.1 - Needless and/or doubled posts (spam) are forbidden, no "+1", "inb4" etc.
13.02.13 02:38:48 pm
Up
zAzz
User
Offline Off
user DC has written:
2 - hide everything


Isn't that possible by using Fog at 100% ?
IMG:http://steamsignature.com/status/english//76561198080739294.png
IMG:http://steamsignature.com/AddFriend.png
q miras capo
13.02.13 02:47:05 pm
Up
DC
Admin
Offline Off
user zAzz: It actually is. I didn't think about that. But the fog of war alpha setting is a client-side setting and not a server-side setting. This means that one client can have the fog of war alpha at 0% and the other one can have it at 100% which is actually a bit unfair but still cool because clients can decide themselves. It's meant to be a visual setting in first instance, not a setting which affects gameplay (and I want to keep it that way for this setting).
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
13.02.13 07:26:47 pm
Up
zAzz
User
Offline Off
• Medikit gives +25 hp like in Half Life, not 100 hp
• Bandage gives +10 hp
edited 2×, last 13.02.13 07:37:52 pm
IMG:http://steamsignature.com/status/english//76561198080739294.png
IMG:http://steamsignature.com/AddFriend.png
q miras capo
13.02.13 07:48:38 pm
Up
iii
User
Offline Off
user zAzz has written:
• Medikit gives +25 hp like in Half Life, not 100 hp
• Bandage gives +10 hp


you can edit it with lua...
but maybe env_spawnitem can set this value if mapper don't want to use lua
in my opinion it is good how it is now
13.02.13 09:00:31 pm
Up
Pcmaster or Oito
User
Offline Off
• The grenades from grenade launcher explode if hit a wall and not ricochet like normal grenades

• Better AI for NPC's

Sorry for bad english ,and sorry if someone already suggested
I remember CS2D in 2009-2010...
13.02.13 09:15:36 pm
Up
Rainoth
Moderator
Offline Off
user Pcmaster or Oito has written:
• The grenades from grenade launcher explode if hit a wall and not ricochet like normal grenades


IMO It would make it be like Slow rocket launcher. So there's no point in it.
To the start Previous 1 2 ... 18 19 20 ... 157 158 Next To the start