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edited 2×, last 13.02.13 05:58:18 pm
I would suggest that changing the image format at BMP to PNG and change sounds bitrate to 96 - it reduce cs2d file size without loss of quality.
And knifeslash and other effects are still visible on top of the fog of war.
If not easier to make limited specific angle field of view player as dynamic light and everything else out of sight of the player hide?
To determine the location of the enemy players will benefit all sounds(footsteps, gunshots,... etc.) and visual factors which is in the field of player view (ricochet sparks on walls, visible changes in dynamic lighting in the field of player view, tracer bullets, waves, shells&magazines, footprints, ... etc)
You create these entourage elements to a player noticed it.
So why you do not want to offer for players not only to clicks and run but also listen, analyze and think - as is the original CS shooter.

I implemented something like this in one of my tests like year ago, and it looked like shit. No way. Fog of war is better.
Also in real life, you know where the sound came from, in 2D game you can't be sure where it came from, that's why effects are shown on top of fow.
So actually it's pretty easy to determine the direction of sound in a 2D game like CS2D.

So it's pretty easy to determine the direction of sound in a 2D game like CS2D, actually.
The difference being you'll need really good headphones to hear the difference between a person sneaking from behind or from top.
Also the effects on water/snow add more depth to the game because you have to use the walk key (shift) on those to still be invisible. Which on the other hand makes you slower.
I may consider to add a third fog setting (instead of just on/off) but the current fog will stay the standard setting.
0 - disabled
1 - normal (the current solution)
2 - hide everything

Also the effects on water/snow add more depth to the game because you have to use the walk key (shift) on those to still be invisible. Which on the other hand makes you slower.
Will there be any way to change the walk speed tho? I've tried to use some kind of boolean which became true when a person would walk one pixel, but it appears the speedmod stuff doesn't work when you're walking or so.
Admin/mod comment
Which word in "READ THE FIRST POST" did you not understand? /ohaz

2 - hide everything
Isn't that possible by using Fog at 100% ?



edited 2×, last 13.02.13 07:37:52 pm



you can edit it with lua...
but maybe env_spawnitem can set this value if mapper don't want to use lua
in my opinion it is good how it is now


Sorry for bad english ,and sorry if someone already suggested


IMO It would make it be like Slow rocket launcher. So there's no point in it.