Ideas for CS2D - READ THE FIRST POST (OP)!
3,231 replies Speaking of satchel charges, could we please be allowed to drop them? I mean, when I play and place all satchel charges then blow them up when needed, I still have the item (showing that I have 0 satchel charges). I think it would be better to be able to drop it or that it would disappear automatically when there's no satchels in inventory and one blows up all the placed ones.
I would rather like to see satchel charges as two separate items: detonator and charges. Both with ability to be dropped.
I think it is useless.. but:
Name each version of CS2D (or Carnage Contest, Stranded, whatever) making a mention or tribute to someone.
Example:
CS2D 0.1.2.2 "Tesla"
CS2D 0.1.2.3 "Planck"
There are just example names. Ok, forget my idea, it's very stupid... I just wanted to post it, good bye
Name each version of CS2D (or Carnage Contest, Stranded, whatever) making a mention or tribute to someone.
Example:
CS2D 0.1.2.2 "Tesla"
CS2D 0.1.2.3 "Planck"
There are just example names. Ok, forget my idea, it's very stupid... I just wanted to post it, good bye
debugusgn <0|1> to disable these annoying USGN update messages (with possibility of showing them an error occurs/server can't connect to usgn)
UPDATE:
tile(x,y, "blending") and tile(x,y, "brighness") would be great
UPDATE:
tile(x,y, "blending") and tile(x,y, "brighness") would be great

edited 2×, last 17.04.14 09:51:08 pm

I'm awesome ... and I really like cookies.
@
Accurator:
I was wondering if i can to do this directly in the map editor, without having to make a script for him.
and if possible to give more examples of command known as speed, equip, slap, and so on.

I was wondering if i can to do this directly in the map editor, without having to make a script for him.
and if possible to give more examples of command known as speed, equip, slap, and so on.
Banned again, how many accounts i will need create?


This thread is for ideas only. Please do not use it to discuss other things. Create a new thread if necessary.
You can't script much in the map editor. For the commands: http://cs2d.com/help.php?cat=all
Now make another thread if you have more questions.
Now make another thread if you have more questions.
Add Arm Deals like in CSGO?
http://steamcommunity.com/sharedfiles/filedetails/?id=178076148
And if kill player with glock like 1000 times, get achievements Glock Expert by showing huds. Achievements will be seen at the menu.
http://steamcommunity.com/sharedfiles/filedetails/?id=178076148
And if kill player with glock like 1000 times, get achievements Glock Expert by showing huds. Achievements will be seen at the menu.
Rising XD: Say Hello to my little friend! (M249) & [bot]Adon-is-gay AWP Rising
& [bot]Adon-is-gay: Nope.

You can use lua for the achievement,
RisingXD
Solemone have been upload an achievement script before. Search it

Solemone have been upload an achievement script before. Search it


Why? You can very easily script them with lua. There's no need to implement achievements in the game code.
19.04.14 08:44:01 pm
Hi Community,
i have an new idea


The idea:
You're scorre and the best player scorre shoud be on the top
Fuk(c) my english.
i have an new idea



The idea:
You're scorre and the best player scorre shoud be on the top

Fuk(c) my english.
@
TheWeek:
1) It can be done with lua
2) If it's "local" score (like, not the whole server) then the top score is automatically placed on top when you press TAB (or any other button that shows scoreboard)

1) It can be done with lua
2) If it's "local" score (like, not the whole server) then the top score is automatically placed on top when you press TAB (or any other button that shows scoreboard)
Alos be ejected players that give the server lag
And this is a little warning
Speedhack detector does not work. Therefore all people are using the hack and are grabbing junk game, Please @
DC: controls that.
And this is a little warning
Speedhack detector does not work. Therefore all people are using the hack and are grabbing junk game, Please @

@
Hellcat: Technically, all players put additional traffic to the server and if it's too much it could lag. However, I'd say you'd need an enormous lua script doing many many things for each player, constantly sending and receiving data that it would actually lag.
I believe you have the popular belief that "Player with 250 ping makes the server lag and because of that everyone becomes laggy". If that's the case, it's not correct.

I believe you have the popular belief that "Player with 250 ping makes the server lag and because of that everyone becomes laggy". If that's the case, it's not correct.
@
lenovo: You can make a Trigger_Start, a Trigger_Delay and a Func_GameAction in a map for that. Make it like this:
The Trigger_Start triggers "Mapchangedelay".
The Trigger_Delay's name is "Mapchangedelay".
The Trigger_Delay's delay is the time in seconds before the map should change.
The Trigger_Delay triggers "Mapchange".
The Func_GameAction's name is "Mapchange".
The Func_GameAction's action is "7 - Load map X".
The Func_GameAction's "X" is the map you want.
You can also script it with lua.

The Trigger_Start triggers "Mapchangedelay".
The Trigger_Delay's name is "Mapchangedelay".
The Trigger_Delay's delay is the time in seconds before the map should change.
The Trigger_Delay triggers "Mapchange".
The Func_GameAction's name is "Mapchange".
The Func_GameAction's action is "7 - Load map X".
The Func_GameAction's "X" is the map you want.
You can also script it with lua.