Ideas for CS2D - READ THE FIRST POST (OP)!
3,231 replies @
Masea:
There is a feature that I've planned to do one day.
image("avatar:id"), it will download and display image with avatar like in scoreboard.

There is a feature that I've planned to do one day.
image("avatar:id"), it will download and display image with avatar like in scoreboard.
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SQ: Smart. Thank you.
And I want a new parameter for
endround hook which returns the MVP's id if there is.
EDIT: Will things like MVP and assist also count for players' rank as similar as kills and deaths? If so, could we get the data by like

And I want a new parameter for

EDIT: Will things like MVP and assist also count for players' rank as similar as kills and deaths? If so, could we get the data by like
stats(usgnid, "mvps")
or stats(usgnid, "assists")
? edited 2×, last 01.10.17 07:31:32 pm
Shit your pants:
Outlast II Mod (29) | Create your UI faster: CS2D UI Framework


add optional parameter to the cmd
explosion:
x,y,size,damage,source[,explosion]
So it possible to check with kill or others hooks or "hit" and rename these explosions like:
Mora_rus Moranade [b]Tard
Mora_rus Explosion-like explosion [b]Tard
Mora_rus Samsung' [b]Tard

x,y,size,damage,source[,explosion]
So it possible to check with kill or others hooks or "hit" and rename these explosions like:
Mora_rus Moranade [b]Tard
Mora_rus Explosion-like explosion [b]Tard
Mora_rus Samsung' [b]Tard
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Masea: Look at rank sorting options. stats_sort in server settings.

cloaklogin server command. This command would toggle the visibility of the Steam or USGN login on the other players scoreboard. Players with this toggle enabled would appear as non logged players.
once again, a lua hook to control (allow or drop) the output of the players microphone on the go.
stuff that has been ignored and hasn't got any feedback
once again, a lua hook to control (allow or drop) the output of the players microphone on the go.
stuff that has been ignored and hasn't got any feedback
@yank, probably the easiest feature to implement would be voice chat hook. Hovewer, voice chat is still having many problems, there wont be any additions to that feature until it's completely stable. Therefore, the question would be how to perform lua hook for streaming event. Probably with argument start/streaming/end. Voicechat streaming is divided to half second packets.
Cloak thing... no games really uses that feature.
Recently added console text scaling. I guess priority is competitive gm features. They are in 1004 - cp_roundend for example.
I hope steam will have some kind of impack for the player base as current updates don't really change a thing.
Cloak thing... no games really uses that feature.
Recently added console text scaling. I guess priority is competitive gm features. They are in 1004 - cp_roundend for example.
I hope steam will have some kind of impack for the player base as current updates don't really change a thing.
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mrc: It is causing high ping players to lose connection or additional lag. Some people managed ddos servers using voice chat features. Also voice chat is causing one crash very rarely, I'm not 100% sure that it is fixed for next version.

Instead of having curtailed explosiong on or off it might be individual cmd in console like that:
curtailedexplosion x y size dmg source [explosion id]
Show the servers' lag compensation values so anyone who joins the server can see if his shots will be compensated or not.

Please add a new parameter "bought" and value for it 1 if an item bought or 0 if not. I know that we can have a look at player's money but the shit happens when someone want to buy ammo or already have granades and can't carry more.
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Hajt: You can get information if player is carrying that weapon/grenade already. So there is no need to add additional improvements just for this case. You can write your own function by using playerweapons()

Too much things to check...
- if buy time has been ended
- if a player is in buy zone
- if a player has money
- if a player has already granades
- if a player's weapon has full ammo
- if buy time has been ended
- if a player is in buy zone
- if a player has money
- if a player has already granades
- if a player's weapon has full ammo
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Hajt: The first 4 things can be done. Would you like to see how could you do? But in order to keep originality, the game should have functions that return these for a less effort.

Shit your pants:
Outlast II Mod (29) | Create your UI faster: CS2D UI Framework


"Build" official servers with official maps instead of joining the same servers (thanks for the filter to remove the list of empty servers).
I need scale mode for
mp_hudscale for 16:9 only, which will automatically scale screen such as Scale HUD Automatically for hud elemets.
For example if I use resolution 1600x900, in-game it should be about 1366x768 or something, because of w/o this, hudtxt and images are really small.

For example if I use resolution 1600x900, in-game it should be about 1366x768 or something, because of w/o this, hudtxt and images are really small.
edited 1×, last 18.10.17 02:02:49 pm
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Gaios: For that use hud scale for 850*480. Or you can make your own image function that scales up images depending on player resolution. So there is no need to make new mode.

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SQ: Yup, I can make my own function, but I can't scale hudtxts. Anyway that should be so easy to add in CS2D's code. I made GUI interface with alignment to screen (just like CSS) so I need that command, because eg. radar is automatic.

mp_hudmanualscale <id> <scale>
? edited 1×, last 18.10.17 08:01:10 pm