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old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Rainoth
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@user gamus: Shouldn't be hard to add. If DC uses Update() method to continue the game flow, he'd just have to stop calling it and everything would stop. That would mean freezing every object (not certain like only projectiles) though, unless each object has different updating method name.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

saint-
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When you are spectating a player who gets flashed, you are flashed aswell. When you now switch to spectate another player, you still carry the flash effect from before until it is gone. I think as soon as you switch to another player, you should see the game in his view.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Pagyra
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Add "fog of war" images or some kind of smoke that is transparent for those players which are in "smoky" area, but is opaque for those players which are outside it.
Add "fog of war" zone which work as room zone - so players who are out of this area can not see that it is happening in this zone (everything is hiding in fog of war), even if between player and this area there are no walls or other obstacles that block its view.

Both of these solutions can be combined into one, but I would like to do it as some kind of moving image - so it to be able to move\rotate\scale and so on.

Add lua commands which allows us to use tile effects(like scrolling, distortion, waves) for images.
Add lua commands which allows us to use animation by frames from image - as done explosion sprite.
edited 3×, last 29.07.15 09:54:48 am

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

saint-
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When the serveradmin changes the map from Map A to Map B, many players write "/retry" during the proceeding of the map change to rejoin the server, because you can bypass the map change process and join faster.

What about an automatic "/retry" for everyone, whenever the server is about to change the map?

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

sayori
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> Longer you hold grenade, it will fly further (something like this https://www.youtube.com/watch?v=7OYQzlMwTgk at 3:20)
> Open/Close shield like in CS 1.6
> Info_bcamp - like bnode, but bots camp at that position few seconds and when bomb is planted T bots camp whole time (until they need to run from bombsite)
> Improve scope by when you scope once you can see +2 or 3 and when you scope second time +4
> Bot control like in CS:GO
> Death talk option
> On/Off footsteps option
> Can minimize/hide minimap in editor
> Attack2 can be used while is freezetime
> Drop w/phisics (like in video that i puted at 3:43)
> Option for players if they want buymenu like in video
> AWP and Scout shoot flyes until they hit the wall
> Shotguns reload bullet by bullet
> Info_buyzone
> Hostages can use func_teleport
> Func_wallbang (in protepties you can set how strong weapon need to hurt)
> 2DTV or USTV to record demos
> Overwatch system like in CS:GO
@user DC: please say what do you think! I want to know what to don't post again.

Admin/mod comment

Actually there is no reason to post anything twice here. /DC

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Mora
User Playing CS2D

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i've repeat myself:
maybe object "Street light" also will have light engine?, just bcs it's looks not good.
It will be automaticaly changed if player have on/off engine.
We can't make the light entity under that street light, or under any entities. This will be looks shitty.
IMG:https://i.imgur.com/fcLD3lv.png

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

saint-
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user sayori has written
> Attack2 can be used while is freezetime


Yes, would be cool if we could put the silencer during the buytime. Ora possibility to set in the options, silencer on, whenever you buy a gun with silencer.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

J192
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@user Black Wolf: An anecdote can't completely judge a weapon's balance. Was the rifle-guy wearing armor? Was the rifle-guy strafing? Was the rifle-guy distracted? Was the rifle-guy at an advantageous position? Was the rifle-guy at a disadvantageous position? Was the rifle-guy injured before confrontation? Was the rifle-guy even firing at you? Was the rifle-guy even real?

All of the weapons are completely unbalanced, anyway. Which is why I suggested the ability to edit nearly all weapon stats via console commands.
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