Pls Double Menu with one
4 replies



16.10.13 04:16:11 pm
Code:
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addhook("serveraction","EXPserveraction")
function EXPserveraction(id,action)
if player(id, 'health') < 0 then return end
if action == 1 then
if not PLAYERS[id].Tutorial.inventory then
message(id, "This is your inventory. You can equip or use items by clicking on them. You can press F3 to access your equipment.", "255128000")
PLAYERS[id].Tutorial.inventory = true
end
inventory(id)
elseif action == 2 then
if not PLAYERS[id].Tutorial.inventory then
message(id, "This is your equipment. You can unequip or use items by clicking on them.", "255128000")
PLAYERS[id].Tutorial.inventory = true
end
equipment(id)
elseif action == 3 then
if PLAYERS[id].tmp.exhaust.use then
return
end
PLAYERS[id].tmp.exhaust.use = true
timer(CONFIG.EXHAUST.USE, "rem.useExhaust", tostring(id))
local itemid = PLAYERS[id].Equipment[9]
if itemid then
local amount, items = itemcount(id, itemid)
message(id, "Using " .. (amount == 0 and ("the last " .. ITEMS[itemid].name) or ("one of " .. fullname(itemid, amount+1))) .. "...@C", "000255000")
ITEMS[itemid].func[1](id, 9, itemid, true)
if amount > 0 then
table.remove(PLAYERS[id].Inventory, items[1])
PLAYERS[id].Equipment[9] = itemid
end
else
message(id, "You can hold a rune and use F4 to cast it easily.", "255255255")
end
end
end
addhook("menu","EXPmenu")
function EXPmenu(id, title, button)
if player(id, 'health') < 0 then return end
if player(id, 'team') == 0 then return end
if button == 0 then return end
if title:sub(1,9) == "Inventory" then
local page = #title-9
if button == 9 then
inventory(id, (page+1)%(math.ceil(CONFIG.MAXITEMS/5)))
elseif button == 8 then
inventory(id, (page-1)%(math.ceil(CONFIG.MAXITEMS/5)))
elseif PLAYERS[id][itemid] ~= 0 then
local itemslot = button+page*5
local itemid = PLAYERS[id].Inventory[itemslot]
itemactions(id, itemslot)
return
end
elseif title:find "Actions" then
local itemslot, itemid
local equip = title:sub(1,5) == 'Equip'
if equip then
itemslot = #title-12
itemid = PLAYERS[id].Equipment[itemslot]
else
itemslot = #title-11
itemid = PLAYERS[id].Inventory[itemslot]
end
if button == 8 then
message(id, "You see " .. fullname(itemid) .. ". " .. (ITEMS[itemid].desc or "") .. (ITEMS[itemid].level and "You need to be level " .. ITEMS[itemid].level .. " or above to equip it." or ""))
elseif button == 9 then
dropitem(id,itemslot,equip)
else
ITEMS[itemid].func[button](id,itemslot,itemid,equip)
end
elseif title == "Equipment" then
itemactions(id,button,true)
end
return
end
function EXPserveraction(id,action)
if player(id, 'health') < 0 then return end
if action == 1 then
if not PLAYERS[id].Tutorial.inventory then
message(id, "This is your inventory. You can equip or use items by clicking on them. You can press F3 to access your equipment.", "255128000")
PLAYERS[id].Tutorial.inventory = true
end
inventory(id)
elseif action == 2 then
if not PLAYERS[id].Tutorial.inventory then
message(id, "This is your equipment. You can unequip or use items by clicking on them.", "255128000")
PLAYERS[id].Tutorial.inventory = true
end
equipment(id)
elseif action == 3 then
if PLAYERS[id].tmp.exhaust.use then
return
end
PLAYERS[id].tmp.exhaust.use = true
timer(CONFIG.EXHAUST.USE, "rem.useExhaust", tostring(id))
local itemid = PLAYERS[id].Equipment[9]
if itemid then
local amount, items = itemcount(id, itemid)
message(id, "Using " .. (amount == 0 and ("the last " .. ITEMS[itemid].name) or ("one of " .. fullname(itemid, amount+1))) .. "...@C", "000255000")
ITEMS[itemid].func[1](id, 9, itemid, true)
if amount > 0 then
table.remove(PLAYERS[id].Inventory, items[1])
PLAYERS[id].Equipment[9] = itemid
end
else
message(id, "You can hold a rune and use F4 to cast it easily.", "255255255")
end
end
end
addhook("menu","EXPmenu")
function EXPmenu(id, title, button)
if player(id, 'health') < 0 then return end
if player(id, 'team') == 0 then return end
if button == 0 then return end
if title:sub(1,9) == "Inventory" then
local page = #title-9
if button == 9 then
inventory(id, (page+1)%(math.ceil(CONFIG.MAXITEMS/5)))
elseif button == 8 then
inventory(id, (page-1)%(math.ceil(CONFIG.MAXITEMS/5)))
elseif PLAYERS[id][itemid] ~= 0 then
local itemslot = button+page*5
local itemid = PLAYERS[id].Inventory[itemslot]
itemactions(id, itemslot)
return
end
elseif title:find "Actions" then
local itemslot, itemid
local equip = title:sub(1,5) == 'Equip'
if equip then
itemslot = #title-12
itemid = PLAYERS[id].Equipment[itemslot]
else
itemslot = #title-11
itemid = PLAYERS[id].Inventory[itemslot]
end
if button == 8 then
message(id, "You see " .. fullname(itemid) .. ". " .. (ITEMS[itemid].desc or "") .. (ITEMS[itemid].level and "You need to be level " .. ITEMS[itemid].level .. " or above to equip it." or ""))
elseif button == 9 then
dropitem(id,itemslot,equip)
else
ITEMS[itemid].func[button](id,itemslot,itemid,equip)
end
elseif title == "Equipment" then
itemactions(id,button,true)
end
return
end
Please I am not able to find me this
I Need
F2 ~>inventory/Equipament
Code:
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inventory(id)
elseif action == 2 then
if not PLAYERS[id].Tutorial.inventory then
message(id, "This is your equipment. You can unequip or use items by clicking on them.", "255128000")
PLAYERS[id].Tutorial.inventory = true
end
equipment(id)
elseif action == 3 then
if PLAYERS[id].tmp.exhaust.use then
return
end
elseif action == 2 then
if not PLAYERS[id].Tutorial.inventory then
message(id, "This is your equipment. You can unequip or use items by clicking on them.", "255128000")
PLAYERS[id].Tutorial.inventory = true
end
equipment(id)
elseif action == 3 then
if PLAYERS[id].tmp.exhaust.use then
return
end
edited 1×, last 17.10.13 04:59:53 pm
if player(id,"health")<0
LMAO
thread, figure it out. u obviously cant put 2 menu in 1 serveraction but u can put a menu in another menu
LMAO
thread, figure it out. u obviously cant put 2 menu in 1 serveraction but u can put a menu in another menu
will code for food



