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Enabled/Disabled messages
Enabled/Disabled messages
7 replies
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Talented Doge: in a script i have parse ("sv_flashlight 0") and it throws up the usual "Flashlight disabled" in game which i need to remove. 1
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parse("sv_flashlight 0")
for i=1,10 do
	msg(" ")
end
Bowlinghead: He'd have to record and save every message said, give it timers and then re-write the messages again whenever he triggers a flash. Nice workaround.
Bowlinghead has writtenMaybe you spam 10 or 20 empty msg´s but it would remove other texts as well.
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parse("sv_flashlight 0")
for i=1,10 do
	msg(" ")
end
I found a workaround for what i was trying to do but regarding this method i tried it before i found a solution but it didn't work for enabling, for some reason that one stays at the bottom of the messages for a few seconds before its pushed up.
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