CS2D 1.0.0.4 Pre-Release
140 replies17.07.17 10:56:42 pm
Here's a Windows client pre-release for the upcoming CS2D 1.0.0.4 with a huge list of changes.
Please extract to a SEPARATE new folder
You won't see servers in the server list with this release
Joining only works in LAN / manually via IP
Download CS2D 1.0.0.4 Pre-Release (14.35 mb)
Some
HIGHLIGHTS
SQ made HUD elements and texts scale smoothly with the resultion. He also added TONS of new options related to this. High res icons by
smn.
SQ also added some weird stuff like *cough* voice chat and also spectator cursors or something like this...
- no comment -
smn improved some of the maps. They look even more amazing now!
I made a new scoreboard! It's (very) loosely based on the CS:S scoreboard and makes better use of the 16:9 resolution by using a 2 column layout. Also changing scores and getting killed lets the values flash for a short time so it's easier to see whats going on. Thanks to
smn for the nice skull icon
I made the voting system a lot more fancy. You can now see the votes and you can actually see all maps in the map cycle you can vote for. You can also vote for ALL players now instead of teammates only (lets see if this gets abused a lot?!).
And a lot more! Take a look at the change log for details!
If you find new/urgent bugs in this pre-release, please feel free to report them here!
If you're unsure whether they are urgent or when they're existing for a longer time already please use the
CS2D Bug Reports thread.
Thanks for trying! We hope you like the changes




Some















If you find new/urgent bugs in this pre-release, please feel free to report them here!
If you're unsure whether they are urgent or when they're existing for a longer time already please use the


Thanks for trying! We hope you like the changes
Why lock it at 60FPS? That's not even half of refresh rate on most monitors.
Edit: I've just tested it at 1600x900 directx 32bits.
Result:
Huge input lag, new score board.
Edit: I've just tested it at 1600x900 directx 32bits.
Result:
Huge input lag, new score board.
Best match: https://www.youtube.com/watch?v=je2Q2XR2Zys
@
Quattro: Higher input lag than before?
That's odd, actually I did found 20ms input delay in previous versions and fixed it. It should be more smooth now.

That's odd, actually I did found 20ms input delay in previous versions and fixed it. It should be more smooth now.
Rly big gj to u guys, this version is gonna be the most solid and perfect cs2d version ever, been testing it with simonas. Big congrats to him aswell for his great job and effort. Keep it up boys
DC, my friend, u are lucky to have simonas in ur crew. I see great future of cs2d in Steam. (With competitive mode in cs2d itself tho, it is rly necessary.

DC, my friend, u are lucky to have simonas in ur crew. I see great future of cs2d in Steam. (With competitive mode in cs2d itself tho, it is rly necessary.

edited 1×, last 18.07.17 12:14:49 am
Just in time for the pre-release! Awesome
EDIT:
http://imgur.com/a/IuruN

EDIT:
http://imgur.com/a/IuruN
edited 2×, last 18.07.17 12:30:14 am
The voice chat and the tab score list conquered my love.
Amazing job overall. *holding back the tears*
Amazing job overall. *holding back the tears*
ignore my previous names
Nice work! Finally you can see cs2d are changing for real! I can't wait until this game launches on steam!
But before that i found some bugs or error that seems don't work properly.
I don't know if you missed it or it is already fixed, but i give it a try and ask once again. Have you fixed the sv_stopsound which didn't works?
But before that i found some bugs or error that seems don't work properly.
I don't know if you missed it or it is already fixed, but i give it a try and ask once again. Have you fixed the sv_stopsound which didn't works?
edited 5×, last 18.07.17 02:14:17 am
Please block possibility to vote the current map. Also please make impossible to vote the same map twice.

Quote:
FIXED FPS influenced Animations, projectiles, particles and effects speed
FIXED Shutdown when then the game reached low fps
CHANGED FPS lock increased from 50 to 60
FIXED Shutdown when then the game reached low fps
CHANGED FPS lock increased from 50 to 60
@



@
VADemon: Always hook is still 20ms (50fps)
Lua stuff is not changed
Though most of other game logic stuff does not depend on FPS

Lua stuff is not changed
Though most of other game logic stuff does not depend on FPS
This was the update I was waiting for so many days. Can't wait to test it tonight.
Im in Top 5 joiners of usgn frm my country
They really add Voice chat, ... Someone's dream has been fufilled
Eat Sleep Conquer Repeat. www.Radeon2D.forumid.net