
U.S.G.N. password file related console errors when not having entered any U.S.G.N. password

Lua hook "log" was not invoked with actual log text when equal subsequent logs were bundled

Turret range was too small for the new widescreen game resolution

Low quality smoke grenade particles were drawn under the player

Toilet and sink objects were disappearing near the screen corners

FPS influenced Animations, projectiles, particles and effects speed

20ms player input delay

Shutdown when then the game reached low fps

Losing connection when loading advanced radar

Crash when using non-default sound drivers

After tabbing out and returning whole game was hidden by radar texture

Flashlight freezing after player death and other circumstances in the map

Screen flickering and game freeze when using radar (OpenGL)

Game showed error when loading gfx/buildings.png under certain circumstances

Projectiles disappearing after landing on obstacles

English translation is now hardcoded in game binary, fixing some bugs when no translation is present

Mapcycle commands were not handled properly when they contained strings with { or }

equip command now works properly with armors

strip command now works with armors (armor is set to 0 whenever stripping any armor)

Changing a huge number of tiles at once with settile should not trigger disconnects anymore

Critical error with logbatch setting having no effect at all

Crash when config.cfg file is missing

Crosshair now scales smoothly (with float instead of int precision) if ch_autoscale is 1

Optimized low-detail fog

Better and smoother hostage skins

Player is drawn over obstacle shadow

Wall cast shadows over obstacles

Lighting engine version 3.0 (greater performance and more detailed lighting effects)

Console warning message when map background files are missing

Player health in spectator HUD is now colored (green/yellow/red depending on value)

Improved scoreboard with 2 columns, more icons etc.

Camera movement in spectator follow mode is now more smooth

FPS lock increased from 50 to 60

Some UI elements are now anti-aliased

Chat text length limit is now 35 characters

Profiler has a better UI

Pressing ESC now closes the console if it is opened

Map cycle (sys/mapcycle.cfg) is now cached and only loaded once when loading a new map as server

Server list is now sorted by players on server by default (instead of latency)

Better vote menu which shows current number of votes and maps which can be voted for

You can now votekick for players of all teams (except spectators)

Now also the player hosting a listen server can participate in voting

"Offline / LAN" option renamed to "Hide Server (unlisted)" to clarify its meaning

Triggers glow influences lighting

Already selected text inputs do not flash anymore when clicking them again to place the cursor

Spectator interface is scaled along with hud scaling parameters

Player spectator button now displays health and armor icons

Mouse option "Filtered Crosshair" for selecting drawing mode between masked and alpha blending

Voice Chat option: "Mute all when joining server"

"Restore Default" controls button in the options

Crosshair size selection and preview in the options

Hud messages text shadow

SteamID bans

Scoreboard context menu (open with right mouse button)

Background for death notice messages that highlights your kills

Server Commands: sv_assist

Server Commands: sv_mvp

Command: sb_avatars

Command: sb_shortcuts

Command: sb_id

Command: sb_score

Command: sb_assists

Command: sb_death

Command: sb_ranks

Command: sb_ping

Command: sb_mvp

Command: sb_flags

Command: sb_mutevoice

Command: sb_hidehud

Command: sb_maxresolution

Steam and U.S.G.N. avatars in the scoreboard (Steam avatar has a priority to be shown over USGN)

Lua commmand "player" now has "steamid" and "steamname" parameters to get information about connected Steam user

Lua commmand "player" now has "mousex" and "mousey" parameters to get cursor position in 850*480 view space

Lua commmand "player" now has "usgnname"

Steam login state is now displayed in the main menu

File cache for avatars, radarmaps and minimaps (does not download/generate same files multiple times)

Voice chat

Script command setweapon now also accepts item names instead of type IDs only (like equip, strip & spawnitem)

Non-rotated 3D tile property wall textures option in tile properties

UTF-8 Support for team chat

Customizable size for hud symbols, texts and icons

Customizable size and scale for radar

Map transfer shows additional loading bar for overall files progress

Advanced - Simple radar support radar color settings

hud_autoscale option (enabled by default)

ch_autoscale enables automatic pointer scaling

ch_manualscale scales cursor by the value (when using ch_autoscale 0)

Higher resolution hud symbol, numbers, radar and icon images

Spark effect for knife and machete when hitting walls/obstacles

Spark effect for laser

env_light rotation offset property

env_room position offset property

env_room color transparency property

env_sprite "affect lighting" property

Bomb planting animation and sound

Dynamic recoil server filter

Error log output when saving stats fails

Lua command "game" now has a "sysfolder" parameter (gets the used sys folder)

Masked/filtered blending mode option for pointer

Optional detail minimap

Lua hook "vote" can now use return to cancel vote actions

logmaxflushrate setting (how frequently in millseconds can logs be flushed = written to drive, default 1000 ms)

Info_OldRender hidden from editor entity list because it's deprecated and not working properly anymore