 
 I have different monsters with different image sizes but when I try to change their
self.sizeit doesn't affect anything.
I've searched throughout the whole script and it's only used here:
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--[[ function occupied(x,y,monsterid) for n, m in pairs (MONSTERS) do if monsterid ~= n and math.sqrt(math.pow(math.abs(m.x-x),2) + math.pow(math.abs(m.y-y),2)) <= m.size then return true end end return false end ]]
I suppose
self.sizeis supposed to be checked in this hook:
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addhook("attack", "RPG.attackHookMonster")
function RPG.attackHookMonster(id)
	if gettile(PLAYERS[id].x, PLAYERS[id].y).SAFE or gettile(PLAYERS[id].x, PLAYERS[id].y).NOMONSTERS then
		return
	end
	if inarray({400, 401, 402, 403, 404}, PLAYERS[id].Equipment[7]) then
		hudMsg(id,"You may not attack on a horse.","note")
		return
	end
	local weapon, closest = player(id, 'weapontype')
	for _, m in ipairs(MONSTERS) do
		local x, y = player(id, 'x'), player(id, 'y')
		local dist = math.sqrt((m.x-x)^2+(m.y-y)^2)
		if dist <= (closest and closest[2] or (CONFIG.WEAPONRANGE[weapon] or CONFIG.WEAPONRANGE[50])) then
			local rot = player(id, 'rot')
			if math.abs(math.rad(rot) - math.atan2(y-m.y, x-m.x) + math.pi/2)%(2*math.pi) <= (CONFIG.WEAPONWIDTH[weapon] or CONFIG.WEAPONRANGE[50]) then
				if free_line(player(id,"x"),player(id,"y"),m.x,m.y) then
					closest = {m, dist}
				end
			end
		end
	end
	if closest then
		closest[1]:damage(id,math.floor(((PLAYERS[id].tmp.atk*10)/closest[1].def)), weapon)
	end
end
I've tried adding it to the function in random places but either it's not the right way or I've done it wrong.
Another place where it could be placed in is this function where I used to use the occupied function until it caused some issues and I was told I better off not use it:
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function Monster:pos(x, y) 	if not x and not y then 		return self.x, self.y 	else 		--if not occupied(x,y,self.id) then 			self.x, self.y = x or self.x, y or self.y 		--end 		for all = 1, 32 do 			if player(all,"exists") and getHealth(all) > 0 then 				if player(all,"x") >= self.x-800 and player(all,"x") <= self.x+800 and player(all,"y") >= self.y-800 and player(all,"y") <= self.y+800 then 					imagepos(self.image, self.x, self.y, self.imgang) 					if not self.alpha then 						self.alpha=1 					end 					imagealpha(self.image, self.alpha) 					break 				end 			end 			if all == 32 then 				imagealpha(self.image, 0) 			end 		end 	end 	return true end
Does anyone have a clue on what I'm supposed to do to fix it?
 
  CS2D
 CS2D  Monster size affects nothing in RPG Tibia
 Monster size affects nothing in RPG Tibia 
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